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authorRoman971 <32455037+Roman971@users.noreply.github.com>2022-06-06 21:37:25 +0200
committerGitHub <noreply@github.com>2022-06-06 15:37:25 -0400
commitb0bfa9eb692636663d3871a5d0731750ab6dab55 (patch)
treec0ae449167c82fba6d433ca8527416cc0cf620ff /src/code/z_actor.c
parentb28ad659e31cd53f89e63617f8320d5b8deb4009 (diff)
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
Diffstat (limited to 'src/code/z_actor.c')
-rw-r--r--src/code/z_actor.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index b3d0cdbd8..f8253699d 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3,9 +3,9 @@
#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
#include "overlays/actors/ovl_En_Part/z_en_part.h"
-#include "objects/gameplay_keep/gameplay_keep.h"
-#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
-#include "objects/object_bdoor/object_bdoor.h"
+#include "assets/objects/gameplay_keep/gameplay_keep.h"
+#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
+#include "assets/objects/object_bdoor/object_bdoor.h"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;