diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2022-06-06 21:37:25 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-06 15:37:25 -0400 |
| commit | b0bfa9eb692636663d3871a5d0731750ab6dab55 (patch) | |
| tree | c0ae449167c82fba6d433ca8527416cc0cf620ff /src/code | |
| parent | b28ad659e31cd53f89e63617f8320d5b8deb4009 (diff) | |
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_80097A00.c | 6 | ||||
| -rw-r--r-- | src/code/z_actor.c | 6 | ||||
| -rw-r--r-- | src/code/z_debug_display.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 54 | ||||
| -rw-r--r-- | src/code/z_draw.c | 156 | ||||
| -rw-r--r-- | src/code/z_eff_blure.c | 2 | ||||
| -rw-r--r-- | src/code/z_eff_shield_particle.c | 2 | ||||
| -rw-r--r-- | src/code/z_eff_spark.c | 2 | ||||
| -rw-r--r-- | src/code/z_en_a_keep.c | 2 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 2 | ||||
| -rw-r--r-- | src/code/z_fbdemo_circle.c | 2 | ||||
| -rw-r--r-- | src/code/z_fbdemo_triforce.c | 2 | ||||
| -rw-r--r-- | src/code/z_fbdemo_wipe1.c | 2 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 4 | ||||
| -rw-r--r-- | src/code/z_lifemeter.c | 2 | ||||
| -rw-r--r-- | src/code/z_lights.c | 2 | ||||
| -rw-r--r-- | src/code/z_map_exp.c | 4 | ||||
| -rw-r--r-- | src/code/z_map_mark.c | 2 | ||||
| -rw-r--r-- | src/code/z_message_PAL.c | 10 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 6 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 6 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 40 |
22 files changed, 158 insertions, 158 deletions
diff --git a/src/code/code_80097A00.c b/src/code/code_80097A00.c index 68c51e7e2..4acd8b4b8 100644 --- a/src/code/code_80097A00.c +++ b/src/code/code_80097A00.c @@ -1,7 +1,7 @@ #include "global.h" -#include "textures/icon_item_static/icon_item_static.h" -#include "textures/icon_item_24_static/icon_item_24_static.h" -#include "textures/parameter_static/parameter_static.h" +#include "assets/textures/icon_item_static/icon_item_static.h" +#include "assets/textures/icon_item_24_static/icon_item_24_static.h" +#include "assets/textures/parameter_static/parameter_static.h" // Bit Flag array in which gBitFlags[n] is literally (1 << n) u32 gBitFlags[] = { diff --git a/src/code/z_actor.c b/src/code/z_actor.c index b3d0cdbd8..f8253699d 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3,9 +3,9 @@ #include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h" #include "overlays/actors/ovl_En_Part/z_en_part.h" -#include "objects/gameplay_keep/gameplay_keep.h" -#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" -#include "objects/object_bdoor/object_bdoor.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" +#include "assets/objects/object_bdoor/object_bdoor.h" static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index cc9932d90..62c52acbd 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -1,5 +1,5 @@ #include "global.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" typedef struct { /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object diff --git a/src/code/z_demo.c b/src/code/z_demo.c index f5b730a0e..33cc69b97 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1,33 +1,33 @@ #include "global.h" #include "z64camera.h" -#include "scenes/indoors/tokinoma/tokinoma_scene.h" -#include "scenes/overworld/spot00/spot00_scene.h" -#include "scenes/overworld/spot01/spot01_scene.h" -#include "scenes/overworld/spot02/spot02_scene.h" -#include "scenes/overworld/spot04/spot04_scene.h" -#include "scenes/overworld/spot05/spot05_scene.h" -#include "scenes/overworld/spot06/spot06_scene.h" -#include "scenes/overworld/spot07/spot07_scene.h" -#include "scenes/overworld/spot08/spot08_scene.h" -#include "scenes/overworld/spot09/spot09_scene.h" -#include "scenes/overworld/spot11/spot11_scene.h" -#include "scenes/overworld/spot12/spot12_scene.h" -#include "scenes/overworld/spot15/spot15_scene.h" -#include "scenes/overworld/spot16/spot16_scene.h" -#include "scenes/overworld/spot17/spot17_scene.h" -#include "scenes/overworld/spot18/spot18_scene.h" -#include "scenes/overworld/spot20/spot20_scene.h" - -#include "scenes/dungeons/bdan/bdan_scene.h" -#include "scenes/dungeons/ddan/ddan_scene.h" -#include "scenes/dungeons/ydan/ydan_scene.h" -#include "scenes/dungeons/ganontika/ganontika_scene.h" -#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h" -#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h" -#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" - -#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h" +#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h" +#include "assets/scenes/overworld/spot00/spot00_scene.h" +#include "assets/scenes/overworld/spot01/spot01_scene.h" +#include "assets/scenes/overworld/spot02/spot02_scene.h" +#include "assets/scenes/overworld/spot04/spot04_scene.h" +#include "assets/scenes/overworld/spot05/spot05_scene.h" +#include "assets/scenes/overworld/spot06/spot06_scene.h" +#include "assets/scenes/overworld/spot07/spot07_scene.h" +#include "assets/scenes/overworld/spot08/spot08_scene.h" +#include "assets/scenes/overworld/spot09/spot09_scene.h" +#include "assets/scenes/overworld/spot11/spot11_scene.h" +#include "assets/scenes/overworld/spot12/spot12_scene.h" +#include "assets/scenes/overworld/spot15/spot15_scene.h" +#include "assets/scenes/overworld/spot16/spot16_scene.h" +#include "assets/scenes/overworld/spot17/spot17_scene.h" +#include "assets/scenes/overworld/spot18/spot18_scene.h" +#include "assets/scenes/overworld/spot20/spot20_scene.h" + +#include "assets/scenes/dungeons/bdan/bdan_scene.h" +#include "assets/scenes/dungeons/ddan/ddan_scene.h" +#include "assets/scenes/dungeons/ydan/ydan_scene.h" +#include "assets/scenes/dungeons/ganontika/ganontika_scene.h" +#include "assets/scenes/dungeons/ganon_tou/ganon_tou_scene.h" +#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h" +#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" + +#include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h" u16 D_8011E1C0 = 0; u16 D_8011E1C4 = 0; diff --git a/src/code/z_draw.c b/src/code/z_draw.c index b3e2d2a8d..0b541ec17 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -1,82 +1,82 @@ #include "global.h" -#include "objects/object_gi_key/object_gi_key.h" -#include "objects/object_gi_jewel/object_gi_jewel.h" -#include "objects/object_gi_melody/object_gi_melody.h" -#include "objects/object_gi_heart/object_gi_heart.h" -#include "objects/object_gi_compass/object_gi_compass.h" -#include "objects/object_gi_bosskey/object_gi_bosskey.h" -#include "objects/object_gi_medal/object_gi_medal.h" -#include "objects/object_gi_nuts/object_gi_nuts.h" -#include "objects/object_gi_hearts/object_gi_hearts.h" -#include "objects/object_gi_arrowcase/object_gi_arrowcase.h" -#include "objects/object_gi_bombpouch/object_gi_bombpouch.h" -#include "objects/object_gi_bottle/object_gi_bottle.h" -#include "objects/object_gi_stick/object_gi_stick.h" -#include "objects/object_gi_map/object_gi_map.h" -#include "objects/object_gi_shield_1/object_gi_shield_1.h" -#include "objects/object_gi_magicpot/object_gi_magicpot.h" -#include "objects/object_gi_bomb_1/object_gi_bomb_1.h" -#include "objects/object_gi_purse/object_gi_purse.h" -#include "objects/object_gi_gerudo/object_gi_gerudo.h" -#include "objects/object_gi_arrow/object_gi_arrow.h" -#include "objects/object_gi_bomb_2/object_gi_bomb_2.h" -#include "objects/object_gi_egg/object_gi_egg.h" -#include "objects/object_gi_scale/object_gi_scale.h" -#include "objects/object_gi_shield_2/object_gi_shield_2.h" -#include "objects/object_gi_hookshot/object_gi_hookshot.h" -#include "objects/object_gi_ocarina/object_gi_ocarina.h" -#include "objects/object_gi_milk/object_gi_milk.h" -#include "objects/object_gi_pachinko/object_gi_pachinko.h" -#include "objects/object_gi_boomerang/object_gi_boomerang.h" -#include "objects/object_gi_bow/object_gi_bow.h" -#include "objects/object_gi_glasses/object_gi_glasses.h" -#include "objects/object_gi_liquid/object_gi_liquid.h" -#include "objects/object_gi_shield_3/object_gi_shield_3.h" -#include "objects/object_gi_letter/object_gi_letter.h" -#include "objects/object_gi_clothes/object_gi_clothes.h" -#include "objects/object_gi_bean/object_gi_bean.h" -#include "objects/object_gi_fish/object_gi_fish.h" -#include "objects/object_gi_saw/object_gi_saw.h" -#include "objects/object_gi_hammer/object_gi_hammer.h" -#include "objects/object_gi_grass/object_gi_grass.h" -#include "objects/object_gi_longsword/object_gi_longsword.h" -#include "objects/object_gi_niwatori/object_gi_niwatori.h" -#include "objects/object_gi_bottle_letter/object_gi_bottle_letter.h" -#include "objects/object_gi_ocarina_0/object_gi_ocarina_0.h" -#include "objects/object_gi_boots_2/object_gi_boots_2.h" -#include "objects/object_gi_seed/object_gi_seed.h" -#include "objects/object_gi_gloves/object_gi_gloves.h" -#include "objects/object_gi_coin/object_gi_coin.h" -#include "objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h" -#include "objects/object_gi_redead_mask/object_gi_redead_mask.h" -#include "objects/object_gi_skj_mask/object_gi_skj_mask.h" -#include "objects/object_gi_rabit_mask/object_gi_rabit_mask.h" -#include "objects/object_gi_truth_mask/object_gi_truth_mask.h" -#include "objects/object_gi_eye_lotion/object_gi_eye_lotion.h" -#include "objects/object_gi_powder/object_gi_powder.h" -#include "objects/object_gi_mushroom/object_gi_mushroom.h" -#include "objects/object_gi_ticketstone/object_gi_ticketstone.h" -#include "objects/object_gi_brokensword/object_gi_brokensword.h" -#include "objects/object_gi_prescription/object_gi_prescription.h" -#include "objects/object_gi_bracelet/object_gi_bracelet.h" -#include "objects/object_gi_soldout/object_gi_soldout.h" -#include "objects/object_gi_frog/object_gi_frog.h" -#include "objects/object_gi_golonmask/object_gi_golonmask.h" -#include "objects/object_gi_zoramask/object_gi_zoramask.h" -#include "objects/object_gi_gerudomask/object_gi_gerudomask.h" -#include "objects/object_gi_hoverboots/object_gi_hoverboots.h" -#include "objects/object_gi_m_arrow/object_gi_m_arrow.h" -#include "objects/object_gi_sutaru/object_gi_sutaru.h" -#include "objects/object_gi_goddess/object_gi_goddess.h" -#include "objects/object_gi_fire/object_gi_fire.h" -#include "objects/object_gi_insect/object_gi_insect.h" -#include "objects/object_gi_butterfly/object_gi_butterfly.h" -#include "objects/object_gi_ghost/object_gi_ghost.h" -#include "objects/object_gi_soul/object_gi_soul.h" -#include "objects/object_gi_dekupouch/object_gi_dekupouch.h" -#include "objects/object_gi_rupy/object_gi_rupy.h" -#include "objects/object_gi_sword_1/object_gi_sword_1.h" -#include "objects/object_st/object_st.h" +#include "assets/objects/object_gi_key/object_gi_key.h" +#include "assets/objects/object_gi_jewel/object_gi_jewel.h" +#include "assets/objects/object_gi_melody/object_gi_melody.h" +#include "assets/objects/object_gi_heart/object_gi_heart.h" +#include "assets/objects/object_gi_compass/object_gi_compass.h" +#include "assets/objects/object_gi_bosskey/object_gi_bosskey.h" +#include "assets/objects/object_gi_medal/object_gi_medal.h" +#include "assets/objects/object_gi_nuts/object_gi_nuts.h" +#include "assets/objects/object_gi_hearts/object_gi_hearts.h" +#include "assets/objects/object_gi_arrowcase/object_gi_arrowcase.h" +#include "assets/objects/object_gi_bombpouch/object_gi_bombpouch.h" +#include "assets/objects/object_gi_bottle/object_gi_bottle.h" +#include "assets/objects/object_gi_stick/object_gi_stick.h" +#include "assets/objects/object_gi_map/object_gi_map.h" +#include "assets/objects/object_gi_shield_1/object_gi_shield_1.h" +#include "assets/objects/object_gi_magicpot/object_gi_magicpot.h" +#include "assets/objects/object_gi_bomb_1/object_gi_bomb_1.h" +#include "assets/objects/object_gi_purse/object_gi_purse.h" +#include "assets/objects/object_gi_gerudo/object_gi_gerudo.h" +#include "assets/objects/object_gi_arrow/object_gi_arrow.h" +#include "assets/objects/object_gi_bomb_2/object_gi_bomb_2.h" +#include "assets/objects/object_gi_egg/object_gi_egg.h" +#include "assets/objects/object_gi_scale/object_gi_scale.h" +#include "assets/objects/object_gi_shield_2/object_gi_shield_2.h" +#include "assets/objects/object_gi_hookshot/object_gi_hookshot.h" +#include "assets/objects/object_gi_ocarina/object_gi_ocarina.h" +#include "assets/objects/object_gi_milk/object_gi_milk.h" +#include "assets/objects/object_gi_pachinko/object_gi_pachinko.h" +#include "assets/objects/object_gi_boomerang/object_gi_boomerang.h" +#include "assets/objects/object_gi_bow/object_gi_bow.h" +#include "assets/objects/object_gi_glasses/object_gi_glasses.h" +#include "assets/objects/object_gi_liquid/object_gi_liquid.h" +#include "assets/objects/object_gi_shield_3/object_gi_shield_3.h" +#include "assets/objects/object_gi_letter/object_gi_letter.h" +#include "assets/objects/object_gi_clothes/object_gi_clothes.h" +#include "assets/objects/object_gi_bean/object_gi_bean.h" +#include "assets/objects/object_gi_fish/object_gi_fish.h" +#include "assets/objects/object_gi_saw/object_gi_saw.h" +#include "assets/objects/object_gi_hammer/object_gi_hammer.h" +#include "assets/objects/object_gi_grass/object_gi_grass.h" +#include "assets/objects/object_gi_longsword/object_gi_longsword.h" +#include "assets/objects/object_gi_niwatori/object_gi_niwatori.h" +#include "assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.h" +#include "assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.h" +#include "assets/objects/object_gi_boots_2/object_gi_boots_2.h" +#include "assets/objects/object_gi_seed/object_gi_seed.h" +#include "assets/objects/object_gi_gloves/object_gi_gloves.h" +#include "assets/objects/object_gi_coin/object_gi_coin.h" +#include "assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.h" +#include "assets/objects/object_gi_redead_mask/object_gi_redead_mask.h" +#include "assets/objects/object_gi_skj_mask/object_gi_skj_mask.h" +#include "assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.h" +#include "assets/objects/object_gi_truth_mask/object_gi_truth_mask.h" +#include "assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.h" +#include "assets/objects/object_gi_powder/object_gi_powder.h" +#include "assets/objects/object_gi_mushroom/object_gi_mushroom.h" +#include "assets/objects/object_gi_ticketstone/object_gi_ticketstone.h" +#include "assets/objects/object_gi_brokensword/object_gi_brokensword.h" +#include "assets/objects/object_gi_prescription/object_gi_prescription.h" +#include "assets/objects/object_gi_bracelet/object_gi_bracelet.h" +#include "assets/objects/object_gi_soldout/object_gi_soldout.h" +#include "assets/objects/object_gi_frog/object_gi_frog.h" +#include "assets/objects/object_gi_golonmask/object_gi_golonmask.h" +#include "assets/objects/object_gi_zoramask/object_gi_zoramask.h" +#include "assets/objects/object_gi_gerudomask/object_gi_gerudomask.h" +#include "assets/objects/object_gi_hoverboots/object_gi_hoverboots.h" +#include "assets/objects/object_gi_m_arrow/object_gi_m_arrow.h" +#include "assets/objects/object_gi_sutaru/object_gi_sutaru.h" +#include "assets/objects/object_gi_goddess/object_gi_goddess.h" +#include "assets/objects/object_gi_fire/object_gi_fire.h" +#include "assets/objects/object_gi_insect/object_gi_insect.h" +#include "assets/objects/object_gi_butterfly/object_gi_butterfly.h" +#include "assets/objects/object_gi_ghost/object_gi_ghost.h" +#include "assets/objects/object_gi_soul/object_gi_soul.h" +#include "assets/objects/object_gi_dekupouch/object_gi_dekupouch.h" +#include "assets/objects/object_gi_rupy/object_gi_rupy.h" +#include "assets/objects/object_gi_sword_1/object_gi_sword_1.h" +#include "assets/objects/object_st/object_st.h" // "Get Item" Model Draw Functions void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId); diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index fabc53e4d..89cbe5d7e 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -1,5 +1,5 @@ #include "global.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { EffectBlureElement* elem; diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index ae38df8de..29a9e677c 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -1,6 +1,6 @@ #include "global.h" #include "vt.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" static Vtx sVertices[5] = { VTX(-32, -32, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF), diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 8e1ea4325..ad147c428 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -1,5 +1,5 @@ #include "global.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" // original name: "spark" void EffectSpark_Init(void* thisx, void* initParamsx) { diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 53cae48d7..e7243473b 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -1,6 +1,6 @@ #include "global.h" #include "vt.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" #define FLAGS ACTOR_FLAG_4 diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index f1fa31fca..862b7c7ea 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -1,6 +1,6 @@ #include "global.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" #include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" #define FLAGS 0 diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c index 1fd6cabe2..4057d71d1 100644 --- a/src/code/z_fbdemo_circle.c +++ b/src/code/z_fbdemo_circle.c @@ -5,7 +5,7 @@ Gfx sCircleEmptyDList[] = { gsSPEndDisplayList(), }; -#include "code/fbdemo_circle/z_fbdemo_circle.c" +#include "assets/code/fbdemo_circle/z_fbdemo_circle.c" Gfx sCircleDList[] = { gsDPPipeSync(), diff --git a/src/code/z_fbdemo_triforce.c b/src/code/z_fbdemo_triforce.c index 22cbf6c18..fe7068f26 100644 --- a/src/code/z_fbdemo_triforce.c +++ b/src/code/z_fbdemo_triforce.c @@ -1,6 +1,6 @@ #include "global.h" -#include "code/fbdemo_triforce/z_fbdemo_triforce.c" +#include "assets/code/fbdemo_triforce/z_fbdemo_triforce.c" void TransitionTriforce_Start(void* thisx) { TransitionTriforce* this = (TransitionTriforce*)thisx; diff --git a/src/code/z_fbdemo_wipe1.c b/src/code/z_fbdemo_wipe1.c index 2acb83606..6a4d09447 100644 --- a/src/code/z_fbdemo_wipe1.c +++ b/src/code/z_fbdemo_wipe1.c @@ -1,6 +1,6 @@ #include "global.h" -#include "code/fbdemo_wipe1/z_fbdemo_wipe1.c" +#include "assets/code/fbdemo_wipe1/z_fbdemo_wipe1.c" Gfx sWipeDList[] = { gsDPPipeSync(), diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 72a21b76d..45b7b5854 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1,8 +1,8 @@ #include "global.h" #include "ultra64.h" #include "vt.h" -#include "objects/gameplay_keep/gameplay_keep.h" -#include "objects/gameplay_field_keep/gameplay_field_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" typedef enum { /* 0x00 */ LIGHTNING_BOLT_START, diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index 67b3a9103..0614d6fc5 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -1,5 +1,5 @@ #include "global.h" -#include "textures/parameter_static/parameter_static.h" +#include "assets/textures/parameter_static/parameter_static.h" static s16 sHeartsPrimColors[3][3] = { { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B }, diff --git a/src/code/z_lights.c b/src/code/z_lights.c index 18967a89d..3767e19da 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -1,5 +1,5 @@ #include "global.h" -#include "objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" #define LIGHTS_BUFFER_SIZE 32 diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index e14e1a870..cd826c6e5 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -1,7 +1,7 @@ #include "global.h" #include "vt.h" -#include "objects/gameplay_keep/gameplay_keep.h" -#include "textures/parameter_static/parameter_static.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" +#include "assets/textures/parameter_static/parameter_static.h" MapData* gMapData; diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 1cc055a03..a267f7e56 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -1,6 +1,6 @@ #include "global.h" #include "vt.h" -#include "textures/parameter_static/parameter_static.h" +#include "assets/textures/parameter_static/parameter_static.h" typedef struct { /* 0x00 */ void* texture; diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index e29883ae5..23bef7df9 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -1,7 +1,7 @@ #include "global.h" #include "message_data_static.h" #include "vt.h" -#include "textures/parameter_static/parameter_static.h" +#include "assets/textures/parameter_static/parameter_static.h" s16 sTextFade = false; // original name: key_off_flag ? @@ -31,7 +31,7 @@ MessageTableEntry sNesMessageEntryTable[] = { #define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) \ { textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_nes }, #define DEFINE_MESSAGE_FFFC -#include "text/message_data.h" +#include "assets/text/message_data.h" #undef DEFINE_MESSAGE_FFFC #undef DEFINE_MESSAGE { 0xFFFF, 0, NULL }, @@ -39,14 +39,14 @@ MessageTableEntry sNesMessageEntryTable[] = { const char* sGerMessageEntryTable[] = { #define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) _message_##textId##_ger, -#include "text/message_data.h" +#include "assets/text/message_data.h" #undef DEFINE_MESSAGE NULL, }; const char* sFraMessageEntryTable[] = { #define DEFINE_MESSAGE(textId, type, yPos, nesMessage, gerMessage, fraMessage) _message_##textId##_fra, -#include "text/message_data.h" +#include "assets/text/message_data.h" #undef DEFINE_MESSAGE NULL, }; @@ -54,7 +54,7 @@ const char* sFraMessageEntryTable[] = { MessageTableEntry sStaffMessageEntryTable[] = { #define DEFINE_MESSAGE(textId, type, yPos, staffMessage) \ { textId, (_SHIFTL(type, 4, 8) | _SHIFTL(yPos, 0, 8)), _message_##textId##_staff }, -#include "text/message_data_staff.h" +#include "assets/text/message_data_staff.h" #undef DEFINE_MESSAGE { 0xFFFF, 0, NULL }, }; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 9e4ba5d4b..4ec18010d 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1,8 +1,8 @@ #include "global.h" #include "vt.h" -#include "textures/parameter_static/parameter_static.h" -#include "textures/do_action_static/do_action_static.h" -#include "textures/icon_item_static/icon_item_static.h" +#include "assets/textures/parameter_static/parameter_static.h" +#include "assets/textures/do_action_static/do_action_static.h" +#include "assets/textures/icon_item_static/icon_item_static.h" // TODO extract this information from the texture definitions themselves #define DO_ACTION_TEX_WIDTH 48 diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 9b04c8a58..118df8d66 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1,7 +1,7 @@ #include "global.h" -#include "objects/gameplay_keep/gameplay_keep.h" -#include "objects/object_link_boy/object_link_boy.h" -#include "objects/object_link_child/object_link_child.h" +#include "assets/objects/gameplay_keep/gameplay_keep.h" +#include "assets/objects/object_link_boy/object_link_boy.h" +#include "assets/objects/object_link_child/object_link_child.h" typedef struct { /* 0x00 */ u8 flag; diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index e6d9b4992..1477c6d5f 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1,25 +1,25 @@ #include "global.h" -#include "scenes/overworld/spot00/spot00_scene.h" -#include "scenes/overworld/spot00/spot00_room_0.h" -#include "scenes/overworld/spot01/spot01_scene.h" -#include "scenes/overworld/spot07/spot07_scene.h" -#include "scenes/overworld/spot12/spot12_scene.h" -#include "scenes/overworld/spot16/spot16_scene.h" -#include "scenes/overworld/spot16/spot16_room_0.h" -#include "scenes/overworld/spot18/spot18_scene.h" -#include "scenes/overworld/spot20/spot20_scene.h" -#include "scenes/overworld/souko/souko_scene.h" - -#include "scenes/dungeons/men/men_scene.h" -#include "scenes/dungeons/ddan/ddan_scene.h" -#include "scenes/dungeons/ydan/ydan_scene.h" -#include "scenes/dungeons/Bmori1/Bmori1_scene.h" -#include "scenes/dungeons/MIZUsin/MIZUsin_scene.h" -#include "scenes/dungeons/gerudoway/gerudoway_scene.h" -#include "scenes/dungeons/jyasinzou/jyasinzou_scene.h" -#include "scenes/indoors/miharigoya/miharigoya_scene.h" -#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" +#include "assets/scenes/overworld/spot00/spot00_scene.h" +#include "assets/scenes/overworld/spot00/spot00_room_0.h" +#include "assets/scenes/overworld/spot01/spot01_scene.h" +#include "assets/scenes/overworld/spot07/spot07_scene.h" +#include "assets/scenes/overworld/spot12/spot12_scene.h" +#include "assets/scenes/overworld/spot16/spot16_scene.h" +#include "assets/scenes/overworld/spot16/spot16_room_0.h" +#include "assets/scenes/overworld/spot18/spot18_scene.h" +#include "assets/scenes/overworld/spot20/spot20_scene.h" +#include "assets/scenes/overworld/souko/souko_scene.h" + +#include "assets/scenes/dungeons/men/men_scene.h" +#include "assets/scenes/dungeons/ddan/ddan_scene.h" +#include "assets/scenes/dungeons/ydan/ydan_scene.h" +#include "assets/scenes/dungeons/Bmori1/Bmori1_scene.h" +#include "assets/scenes/dungeons/MIZUsin/MIZUsin_scene.h" +#include "assets/scenes/dungeons/gerudoway/gerudoway_scene.h" +#include "assets/scenes/dungeons/jyasinzou/jyasinzou_scene.h" +#include "assets/scenes/indoors/miharigoya/miharigoya_scene.h" +#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" #include "overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h" |
