diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-06-08 01:37:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-07 19:37:46 -0400 |
| commit | d3d5898f17ba1177e6f5098a64fa55e5f6279757 (patch) | |
| tree | 4d970d749c7707ef5eec6636ea2773d80f0a8c8d /src/code/z_actor.c | |
| parent | c418bbb19cef7621eed6d8a18e1e4b97c30f8862 (diff) | |
Update docs/Documenting.md (#1265)
* Update docs/Documenting.md
* fix
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5a0fe9b1c..dfec9188f 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3854,7 +3854,7 @@ Actor* Actor_GetProjectileActor(PlayState* play, Actor* refActor, f32 radius) { actor = actor->next; } else { //! @bug The projectile actor gets unsafely casted to a hookshot to check its timer, even though - // it can also be an arrow. + //! it can also be an arrow. // Luckily, the field at the same offset in the arrow actor is the x component of a vector // which will rarely ever be 0. So it's very unlikely for this bug to cause an issue. if ((Math_Vec3f_DistXYZ(&refActor->world.pos, &actor->world.pos) > radius) || |
