diff options
| author | fig02 <fig02srl@gmail.com> | 2024-09-21 18:25:19 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-21 18:25:19 -0400 |
| commit | fcd5745d404493cda2fdb09f749f53f06f79ba48 (patch) | |
| tree | 4ceadadbe3a3c9b901be7fd6242e54df73d34c56 /src/code/z_actor.c | |
| parent | 05b908d0eb881da10a0bca74a8649cf4bfc9b1b2 (diff) | |
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
Diffstat (limited to 'src/code/z_actor.c')
| -rw-r--r-- | src/code/z_actor.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index e64b9345b..4405ae21c 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1104,7 +1104,7 @@ int func_8002DD78(Player* player) { int func_8002DDA8(PlayState* play) { Player* player = GET_PLAYER(play); - return (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) || func_8002DD78(player); + return (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) || func_8002DD78(player); } s32 func_8002DDE4(PlayState* play) { @@ -1814,7 +1814,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange Player_GetExplosiveHeld(player) < 0) { if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) && (getItemId < GI_MAX)) || - (!(player->stateFlags1 & (PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_29)))) { + (!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_29)))) { if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) { s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y; s32 absYawDiff = ABS(yawDiff); @@ -1883,7 +1883,7 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) { Player* player = GET_PLAYER(play); if (!(player->stateFlags1 & - (PLAYER_STATE1_DEAD | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 | + (PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) { player->rideActor = horse; player->mountSide = mountSide; |
