summaryrefslogtreecommitdiff
path: root/src/code/z_sram.c
diff options
context:
space:
mode:
authorDragorn421 <Dragorn421@users.noreply.github.com>2022-11-16 19:23:27 +0100
committerGitHub <noreply@github.com>2022-11-16 13:23:27 -0500
commitcc2409606eb8b7fbbaa57c071a7d7039fb265f94 (patch)
tree2f61408d048ac38a9035a98bb6d370009bfc345f /src/code/z_sram.c
parentacc077a24c4fc75b98ccdd30e47b45ee897bb236 (diff)
Update item names (#1376)
* Reevaluate item names (`ItemID` enum) * format * Carry `ItemID` changes to `ExchangeItemID` * format * Add item enum comments on items to slots array * Rename slots according to current item enum names * Add item enum comments on items to PlayerItemAction array * Rename PlayerItemAction enum names according to current item enum names * gi, gid names... * `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD` * `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY` * `UPG_` sticks/nuts : +deku * Fixed remove array enum comments in `sDebugSaveEquips` * "magic beans" -> "magic bean" (singular) * cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
Diffstat (limited to 'src/code/z_sram.c')
-rw-r--r--src/code/z_sram.c76
1 files changed, 38 insertions, 38 deletions
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index d11f2b4ca..57ea86058 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -138,8 +138,8 @@ static ItemEquips sNewSaveEquips = {
static Inventory sNewSaveInventory = {
// items
{
- ITEM_NONE, // SLOT_STICK
- ITEM_NONE, // SLOT_NUT
+ ITEM_NONE, // SLOT_DEKU_STICK
+ ITEM_NONE, // SLOT_DEKU_NUT
ITEM_NONE, // SLOT_BOMB
ITEM_NONE, // SLOT_BOW
ITEM_NONE, // SLOT_ARROW_FIRE
@@ -151,8 +151,8 @@ static Inventory sNewSaveInventory = {
ITEM_NONE, // SLOT_ARROW_ICE
ITEM_NONE, // SLOT_FARORES_WIND
ITEM_NONE, // SLOT_BOOMERANG
- ITEM_NONE, // SLOT_LENS
- ITEM_NONE, // SLOT_BEAN
+ ITEM_NONE, // SLOT_LENS_OF_TRUTH
+ ITEM_NONE, // SLOT_MAGIC_BEAN
ITEM_NONE, // SLOT_HAMMER
ITEM_NONE, // SLOT_ARROW_LIGHT
ITEM_NONE, // SLOT_NAYRUS_LOVE
@@ -165,8 +165,8 @@ static Inventory sNewSaveInventory = {
},
// ammo
{
- 0, // SLOT_STICK
- 0, // SLOT_NUT
+ 0, // SLOT_DEKU_STICK
+ 0, // SLOT_DEKU_NUT
0, // SLOT_BOMB
0, // SLOT_BOW
0, // SLOT_ARROW_FIRE
@@ -178,8 +178,8 @@ static Inventory sNewSaveInventory = {
0, // SLOT_ARROW_ICE
0, // SLOT_FARORES_WIND
0, // SLOT_BOOMERANG
- 0, // SLOT_LENS
- 0, // SLOT_BEAN
+ 0, // SLOT_LENS_OF_TRUTH
+ 0, // SLOT_MAGIC_BEAN
0, // SLOT_HAMMER
},
// equipment
@@ -268,35 +268,35 @@ static ItemEquips sDebugSaveEquips = {
static Inventory sDebugSaveInventory = {
// items
{
- ITEM_STICK, // SLOT_STICK
- ITEM_NUT, // SLOT_NUT
- ITEM_BOMB, // SLOT_BOMB
- ITEM_BOW, // SLOT_BOW
- ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
- ITEM_DINS_FIRE, // SLOT_DINS_FIRE
- ITEM_SLINGSHOT, // SLOT_SLINGSHOT
- ITEM_OCARINA_FAIRY, // SLOT_OCARINA
- ITEM_BOMBCHU, // SLOT_BOMBCHU
- ITEM_HOOKSHOT, // SLOT_HOOKSHOT
- ITEM_ARROW_ICE, // SLOT_ARROW_ICE
- ITEM_FARORES_WIND, // SLOT_FARORES_WIND
- ITEM_BOOMERANG, // SLOT_BOOMERANG
- ITEM_LENS, // SLOT_LENS
- ITEM_BEAN, // SLOT_BEAN
- ITEM_HAMMER, // SLOT_HAMMER
- ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
- ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE
- ITEM_BOTTLE, // SLOT_BOTTLE_1
- ITEM_POTION_RED, // SLOT_BOTTLE_2
- ITEM_POTION_GREEN, // SLOT_BOTTLE_3
- ITEM_POTION_BLUE, // SLOT_BOTTLE_4
- ITEM_POCKET_EGG, // SLOT_TRADE_ADULT
- ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD
+ ITEM_DEKU_STICK, // SLOT_DEKU_STICK
+ ITEM_DEKU_NUT, // SLOT_DEKU_NUT
+ ITEM_BOMB, // SLOT_BOMB
+ ITEM_BOW, // SLOT_BOW
+ ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
+ ITEM_DINS_FIRE, // SLOT_DINS_FIRE
+ ITEM_SLINGSHOT, // SLOT_SLINGSHOT
+ ITEM_OCARINA_FAIRY, // SLOT_OCARINA
+ ITEM_BOMBCHU, // SLOT_BOMBCHU
+ ITEM_HOOKSHOT, // SLOT_HOOKSHOT
+ ITEM_ARROW_ICE, // SLOT_ARROW_ICE
+ ITEM_FARORES_WIND, // SLOT_FARORES_WIND
+ ITEM_BOOMERANG, // SLOT_BOOMERANG
+ ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH
+ ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN
+ ITEM_HAMMER, // SLOT_HAMMER
+ ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
+ ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE
+ ITEM_BOTTLE_EMPTY, // SLOT_BOTTLE_1
+ ITEM_BOTTLE_POTION_RED, // SLOT_BOTTLE_2
+ ITEM_BOTTLE_POTION_GREEN, // SLOT_BOTTLE_3
+ ITEM_BOTTLE_POTION_BLUE, // SLOT_BOTTLE_4
+ ITEM_POCKET_EGG, // SLOT_TRADE_ADULT
+ ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD
},
// ammo
{
- 50, // SLOT_STICK
- 50, // SLOT_NUT
+ 50, // SLOT_DEKU_STICK
+ 50, // SLOT_DEKU_NUT
10, // SLOT_BOMB
30, // SLOT_BOW
1, // SLOT_ARROW_FIRE
@@ -308,8 +308,8 @@ static Inventory sDebugSaveInventory = {
1, // SLOT_ARROW_ICE
1, // SLOT_FARORES_WIND
1, // SLOT_BOOMERANG
- 1, // SLOT_LENS
- 1, // SLOT_BEAN
+ 1, // SLOT_LENS_OF_TRUTH
+ 1, // SLOT_MAGIC_BEAN
1 // SLOT_HAMMER
},
// equipment
@@ -534,10 +534,10 @@ void Sram_OpenSave(SramContext* sramCtx) {
i = gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] & ~EVENTCHKINF_40_MASK;
gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] = i;
- INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN;
+ INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN;
for (j = 1; j < 4; j++) {
- if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) {
+ if (gSaveContext.equips.buttonItems[j] == ITEM_ZELDAS_LETTER) {
gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN;
}
}