diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-11-16 19:23:27 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 13:23:27 -0500 |
| commit | cc2409606eb8b7fbbaa57c071a7d7039fb265f94 (patch) | |
| tree | 2f61408d048ac38a9035a98bb6d370009bfc345f /src/code/z_sram.c | |
| parent | acc077a24c4fc75b98ccdd30e47b45ee897bb236 (diff) | |
Update item names (#1376)
* Reevaluate item names (`ItemID` enum)
* format
* Carry `ItemID` changes to `ExchangeItemID`
* format
* Add item enum comments on items to slots array
* Rename slots according to current item enum names
* Add item enum comments on items to PlayerItemAction array
* Rename PlayerItemAction enum names according to current item enum names
* gi, gid names...
* `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD`
* `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY`
* `UPG_` sticks/nuts : +deku
* Fixed remove array enum comments in `sDebugSaveEquips`
* "magic beans" -> "magic bean" (singular)
* cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
Diffstat (limited to 'src/code/z_sram.c')
| -rw-r--r-- | src/code/z_sram.c | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/src/code/z_sram.c b/src/code/z_sram.c index d11f2b4ca..57ea86058 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -138,8 +138,8 @@ static ItemEquips sNewSaveEquips = { static Inventory sNewSaveInventory = { // items { - ITEM_NONE, // SLOT_STICK - ITEM_NONE, // SLOT_NUT + ITEM_NONE, // SLOT_DEKU_STICK + ITEM_NONE, // SLOT_DEKU_NUT ITEM_NONE, // SLOT_BOMB ITEM_NONE, // SLOT_BOW ITEM_NONE, // SLOT_ARROW_FIRE @@ -151,8 +151,8 @@ static Inventory sNewSaveInventory = { ITEM_NONE, // SLOT_ARROW_ICE ITEM_NONE, // SLOT_FARORES_WIND ITEM_NONE, // SLOT_BOOMERANG - ITEM_NONE, // SLOT_LENS - ITEM_NONE, // SLOT_BEAN + ITEM_NONE, // SLOT_LENS_OF_TRUTH + ITEM_NONE, // SLOT_MAGIC_BEAN ITEM_NONE, // SLOT_HAMMER ITEM_NONE, // SLOT_ARROW_LIGHT ITEM_NONE, // SLOT_NAYRUS_LOVE @@ -165,8 +165,8 @@ static Inventory sNewSaveInventory = { }, // ammo { - 0, // SLOT_STICK - 0, // SLOT_NUT + 0, // SLOT_DEKU_STICK + 0, // SLOT_DEKU_NUT 0, // SLOT_BOMB 0, // SLOT_BOW 0, // SLOT_ARROW_FIRE @@ -178,8 +178,8 @@ static Inventory sNewSaveInventory = { 0, // SLOT_ARROW_ICE 0, // SLOT_FARORES_WIND 0, // SLOT_BOOMERANG - 0, // SLOT_LENS - 0, // SLOT_BEAN + 0, // SLOT_LENS_OF_TRUTH + 0, // SLOT_MAGIC_BEAN 0, // SLOT_HAMMER }, // equipment @@ -268,35 +268,35 @@ static ItemEquips sDebugSaveEquips = { static Inventory sDebugSaveInventory = { // items { - ITEM_STICK, // SLOT_STICK - ITEM_NUT, // SLOT_NUT - ITEM_BOMB, // SLOT_BOMB - ITEM_BOW, // SLOT_BOW - ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE - ITEM_DINS_FIRE, // SLOT_DINS_FIRE - ITEM_SLINGSHOT, // SLOT_SLINGSHOT - ITEM_OCARINA_FAIRY, // SLOT_OCARINA - ITEM_BOMBCHU, // SLOT_BOMBCHU - ITEM_HOOKSHOT, // SLOT_HOOKSHOT - ITEM_ARROW_ICE, // SLOT_ARROW_ICE - ITEM_FARORES_WIND, // SLOT_FARORES_WIND - ITEM_BOOMERANG, // SLOT_BOOMERANG - ITEM_LENS, // SLOT_LENS - ITEM_BEAN, // SLOT_BEAN - ITEM_HAMMER, // SLOT_HAMMER - ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT - ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE - ITEM_BOTTLE, // SLOT_BOTTLE_1 - ITEM_POTION_RED, // SLOT_BOTTLE_2 - ITEM_POTION_GREEN, // SLOT_BOTTLE_3 - ITEM_POTION_BLUE, // SLOT_BOTTLE_4 - ITEM_POCKET_EGG, // SLOT_TRADE_ADULT - ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD + ITEM_DEKU_STICK, // SLOT_DEKU_STICK + ITEM_DEKU_NUT, // SLOT_DEKU_NUT + ITEM_BOMB, // SLOT_BOMB + ITEM_BOW, // SLOT_BOW + ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE + ITEM_DINS_FIRE, // SLOT_DINS_FIRE + ITEM_SLINGSHOT, // SLOT_SLINGSHOT + ITEM_OCARINA_FAIRY, // SLOT_OCARINA + ITEM_BOMBCHU, // SLOT_BOMBCHU + ITEM_HOOKSHOT, // SLOT_HOOKSHOT + ITEM_ARROW_ICE, // SLOT_ARROW_ICE + ITEM_FARORES_WIND, // SLOT_FARORES_WIND + ITEM_BOOMERANG, // SLOT_BOOMERANG + ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH + ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN + ITEM_HAMMER, // SLOT_HAMMER + ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT + ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE + ITEM_BOTTLE_EMPTY, // SLOT_BOTTLE_1 + ITEM_BOTTLE_POTION_RED, // SLOT_BOTTLE_2 + ITEM_BOTTLE_POTION_GREEN, // SLOT_BOTTLE_3 + ITEM_BOTTLE_POTION_BLUE, // SLOT_BOTTLE_4 + ITEM_POCKET_EGG, // SLOT_TRADE_ADULT + ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD }, // ammo { - 50, // SLOT_STICK - 50, // SLOT_NUT + 50, // SLOT_DEKU_STICK + 50, // SLOT_DEKU_NUT 10, // SLOT_BOMB 30, // SLOT_BOW 1, // SLOT_ARROW_FIRE @@ -308,8 +308,8 @@ static Inventory sDebugSaveInventory = { 1, // SLOT_ARROW_ICE 1, // SLOT_FARORES_WIND 1, // SLOT_BOOMERANG - 1, // SLOT_LENS - 1, // SLOT_BEAN + 1, // SLOT_LENS_OF_TRUTH + 1, // SLOT_MAGIC_BEAN 1 // SLOT_HAMMER }, // equipment @@ -534,10 +534,10 @@ void Sram_OpenSave(SramContext* sramCtx) { i = gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] & ~EVENTCHKINF_40_MASK; gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] = i; - INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN; + INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN; for (j = 1; j < 4; j++) { - if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) { + if (gSaveContext.equips.buttonItems[j] == ITEM_ZELDAS_LETTER) { gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN; } } |
