diff options
| author | Zelllll <56516451+Zelllll@users.noreply.github.com> | 2021-01-24 18:36:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-24 19:36:40 -0500 |
| commit | 20c1f4e6480b2e85a8149b04507b6b212bda8afc (patch) | |
| tree | 04e1838792ab9ce30a0b6520790c17ed3d3a5572 /src/code | |
| parent | 84195fcef613a9f9e9b2518294c6084097f279d7 (diff) | |
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files
* Add missing folders back
* Fix missing folders again
* Finish fixing existing texture files
* Gameplay_Keep XML finished
* Most actor gameplay_keep undefined syms removed
* Only ~200 gkeep symbols remain
* All gkeep symbols that ZAP supports are fixed
* Cleanup, and make gkeep names more accurate
* Starting to figure out what some unknown blobs are, merge zeldaret in
* fix a few more things
* refactor gkeep
* Change how gitkeep is handled
* gkeep xml cleanup
* Gkeep finished, now just waiting up ZAP updates
* 100 link animations finished
* 150 link animations finished
* 200 link animations finished
* 250 link animations finished
* 350 link animations finished
* 400 link animations finished
* 450 link animations finished
* 500 link animations finished
* 550 link animations finished
* All Link animations finished
cannot build yet because ZAP doesn't have LinkAnimationHeader yet
* xml changes for new zap stuff
* finish gameplay_keep
* fixing existing objects
* ready for pr besides zap padding issue
* mostly ready for pr
* format all c files
* all conflicts fixed
* make changes that roman requested
* fix thing i didn't mean to change
* some animation symbols renamed
* fixed roman's stuff
* lifemeter hardcoded pointers removed
* fix issue with incorrect data in gameplay_keep
* removed unused asm
* fixed most of fig's comments
* fix all of fig's comments
* reformat files
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed stuff
* fixed most of roman's comments
* remove leading zeroes
* should build now
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "f84d8337b"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "f84d8337b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* all of gkeep symbols fixed
* compiler error fixed
* format files
* final changes
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 24 | ||||
| -rw-r--r-- | src/code/z_debug_display.c | 11 | ||||
| -rw-r--r-- | src/code/z_eff_blure.c | 5 | ||||
| -rw-r--r-- | src/code/z_eff_shield_particle.c | 5 | ||||
| -rw-r--r-- | src/code/z_eff_spark.c | 5 | ||||
| -rw-r--r-- | src/code/z_en_a_keep.c | 21 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 11 | ||||
| -rw-r--r-- | src/code/z_lifemeter.c | 25 | ||||
| -rw-r--r-- | src/code/z_lights.c | 5 | ||||
| -rw-r--r-- | src/code/z_map_exp.c | 5 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 3 | ||||
| -rw-r--r-- | src/code/z_skin_matrix.c | 6 |
12 files changed, 73 insertions, 53 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index a00993987..c4661629a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -41,7 +41,7 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gf func_80038A28(actor->floorPoly, actor->world.pos.x, actor->floorHeight, actor->world.pos.z, &sp60); Matrix_Put(&sp60); - if (dlist != D_04049210) { + if (dlist != gCircleShadowDL) { Matrix_RotateY(actor->shape.rot.y * (M_PI / 32768), MTXMODE_APPLY); } @@ -58,17 +58,17 @@ void ActorShadow_Draw(Actor* actor, Lights* lights, GlobalContext* globalCtx, Gf } void ActorShadow_DrawCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx) { - ActorShadow_Draw(actor, lights, globalCtx, D_04049210, NULL); + ActorShadow_Draw(actor, lights, globalCtx, gCircleShadowDL, NULL); } void ActorShadow_DrawWhiteCircle(Actor* actor, Lights* lights, GlobalContext* globalCtx) { static Color_RGBA8 white = { 255, 255, 255, 255 }; - ActorShadow_Draw(actor, lights, globalCtx, D_04049210, &white); + ActorShadow_Draw(actor, lights, globalCtx, gCircleShadowDL, &white); } void ActorShadow_DrawHorse(Actor* actor, Lights* lights, GlobalContext* globalCtx) { - ActorShadow_Draw(actor, lights, globalCtx, D_04049AD0, NULL); + ActorShadow_Draw(actor, lights, globalCtx, gHorseShadowDL, NULL); } void ActorShadow_DrawFoot(GlobalContext* globalCtx, Light* light, MtxF* arg2, s32 arg3, f32 arg4, f32 arg5, f32 arg6) { @@ -90,7 +90,7 @@ void ActorShadow_DrawFoot(GlobalContext* globalCtx, Light* light, MtxF* arg2, s3 gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 1687), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, &D_04048180); + gSPDisplayList(POLY_OPA_DISP++, gFootShadowDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 1693); } @@ -386,7 +386,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { Matrix_Translate(entry->unk_0C, entry->unk_0C, 0.0f, MTXMODE_APPLY); gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2116), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(OVERLAY_DISP++, D_0404D450); + gSPDisplayList(OVERLAY_DISP++, gZTargetLockOnTriangleDL); Matrix_Pull(); } } @@ -413,7 +413,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) { gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &D_0400CB70); + gSPDisplayList(POLY_XLU_DISP++, &gZTargetArrowDL); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158); @@ -1919,7 +1919,7 @@ void func_8002FBAC(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5458), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gGameKeepMoteDL0); + gSPDisplayList(POLY_XLU_DISP++, &gEffFlash1DL); Matrix_Pull(); phi_f6 = ~((globalCtx->gameplayFrames * 1200) & 0xFFFF); @@ -1927,7 +1927,7 @@ void func_8002FBAC(GlobalContext* globalCtx) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 5463), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &gGameKeepMoteDL0); + gSPDisplayList(POLY_XLU_DISP++, &gEffFlash1DL); } lightPos.x = gSaveContext.respawn[RESPAWN_MODE_TOP].pos.x; @@ -2245,8 +2245,8 @@ void func_80030ED8(Actor* actor) { void func_80030FA8(GraphicsContext* gfxCtx) { OPEN_DISPS(gfxCtx, "../z_actor.c", 6161); - gDPLoadTextureBlock(POLY_XLU_DISP++, &D_0401E370, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, G_TX_MIRROR | G_TX_CLAMP, - G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle5Tex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, + G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732); gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597); @@ -3457,7 +3457,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx) gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, &D_04049210); + gSPDisplayList(POLY_OPA_DISP++, &gCircleShadowDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155); } diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index e802e9b8e..2f560f2b5 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -1,4 +1,5 @@ #include "global.h" +#include "objects/gameplay_keep/gameplay_keep.h" typedef struct { /* 0x00 */ s16 drawType; // indicates which draw function to use when displaying the object @@ -16,12 +17,8 @@ static DebugDispObject_DrawFunc sDebugObjectDrawFuncTable[] = { }; static DebugDispObjectInfo sDebugObjectInfoTable[] = { - { 0, 0x040035F0 }, // Circle - { 0, 0x040038F0 }, // Cross - { 0, 0x040036F0 }, // Ball - { 0, 0x040037F0 }, // Cursor - { 1, 0x040039F0 }, // Arrow - { 1, 0x04003C90 }, // Camera + { 0, gDebugCircleTex }, { 0, gDebugCrossTex }, { 0, gDebugBallTex }, + { 0, gDebugCursorTex }, { 1, gDebugArrowDL }, { 1, gDebugCameraDL }, }; static Lights1 sDebugObjectLights = gdSPDefLights1(0x80, 0x80, 0x80, 0xFF, 0xFF, 0xFF, 0x49, 0x49, 0x49); @@ -86,7 +83,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, u32 texture, GlobalCont gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &D_04004298); + gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192); } diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index bc3d3465b..4bd7603c2 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -1,4 +1,5 @@ #include "global.h" +#include "objects/gameplay_keep/gameplay_keep.h" void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) { EffectBlureElement* elem; @@ -755,8 +756,8 @@ void EffectBlure_SetupSimpleAlt(GraphicsContext* gfxCtx, EffectBlure* this, Vtx* gDPSetTextureLUT(POLY_XLU_DISP++, G_TT_NONE); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04006020, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, G_TX_NOMIRROR | G_TX_CLAMP, - G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownEffBlureTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 32, 0, + G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_WRAP, 6, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineLERP(POLY_XLU_DISP++, TEXEL0, PRIMITIVE, PRIM_LOD_FRAC, TEXEL0, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED); diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 852eaeefe..7122f5d03 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -1,5 +1,6 @@ #include "global.h" #include "vt.h" +#include "objects/gameplay_keep/gameplay_keep.h" static Vtx sVertices[5] = { VTX(-32, -32, 0, 0, 1024, 0xFF, 0xFF, 0xFF, 0xFF), @@ -163,8 +164,8 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle6Tex, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); if (1) {} // Necessary to match diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index c310d4a3b..78c74b9a2 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -1,4 +1,5 @@ #include "global.h" +#include "objects/gameplay_keep/gameplay_keep.h" // original name: "spark" void EffectSpark_Init(void* thisx, void* initParamsx) { @@ -166,8 +167,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) { gDPPipeSync(POLY_XLU_DISP++); gSPTexture(POLY_XLU_DISP++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON); - gDPLoadTextureBlock(POLY_XLU_DISP++, D_04038FB0, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, - G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); + gDPLoadTextureBlock(POLY_XLU_DISP++, gUnknownCircle6Tex, G_IM_FMT_I, G_IM_SIZ_8b, 32, 32, 0, + G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD); gDPSetCombineMode(POLY_XLU_DISP++, G_CC_SHADEDECALA, G_CC_PASS2); gDPSetRenderMode(POLY_XLU_DISP++, G_RM_PASS, G_RM_ZB_CLD_SURF2); diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 7f65ff5eb..69d696ad3 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -1,5 +1,6 @@ #include "global.h" #include "vt.h" +#include "objects/gameplay_keep/gameplay_keep.h" #define FLAGS 0x00000010 @@ -53,19 +54,25 @@ static ColliderCylinderInit sCylinderInit = { { 25, 60, 0, { 0, 0, 0 } }, }; -extern CollisionHeader D_040394B0; -extern CollisionHeader D_0403A120; -extern CollisionHeader D_0403A480; -extern CollisionHeader D_0403A7F0; extern CollisionHeader D_06000730; static CollisionHeader* D_8011546C[] = { - &D_040394B0, &D_040394B0, &D_0403A120, &D_0403A480, &D_0403A7F0, &D_06000730, + &gUnknown1Col, &gUnknown1Col, &gUnknown4Col, &gUnknown5Col, &gUnknown6Col, &D_06000730, }; static Gfx* D_80115484[] = { - 0x04039C00, 0x04039C00, 0x04039C00, 0x0403A2D0, 0x0403A2D0, 0x0403A630, - 0x06000210, 0x0403AB80, 0x0403A9B0, 0x0403C050, 0x0403C5B0, 0x0400D340, + gUnusedRockRectangularPrism2DL, + gUnusedRockRectangularPrism2DL, + gUnusedRockRectangularPrism2DL, + gUnusedRockRectangularPrism4DL, + gUnusedRockRectangularPrism4DL, + gUnusedRockRectangularPrism5DL, + 0x06000210, + gUnusedGrassBladesDL, + gUnusedTreeStumpDL, + gSignRectangularDL, + gSignDirectionalDL, + gBoulderFragmentsDL, }; void EnAObj_SetupAction(EnAObj* this, EnAObjActionFunc actionFunc) { diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 4058748f8..5a436b063 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -1,6 +1,7 @@ #include "global.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" #include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" +#include "objects/gameplay_keep/gameplay_keep.h" #define FLAGS 0x00000000 @@ -753,7 +754,7 @@ void func_8001EF30(EnItem00* this, GlobalContext* globalCtx) { gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80115530[iconNb])); - gSPDisplayList(POLY_OPA_DISP++, &D_04042440); + gSPDisplayList(POLY_OPA_DISP++, &gRupeeDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568); } @@ -782,7 +783,7 @@ void func_8001F080(EnItem00* this, GlobalContext* globalCtx) { gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1607), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, D_0403F070); + gSPDisplayList(POLY_OPA_DISP++, gItemDropDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1611); } @@ -799,13 +800,13 @@ void func_8001F1F4(EnItem00* this, GlobalContext* globalCtx) { func_8002EBCC(&this->actor, globalCtx, 0); gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_OPA_DISP++, &D_0403BBA0); + gSPDisplayList(POLY_OPA_DISP++, &gHeartPieceExteriorDL); func_80093D84(globalCtx->state.gfxCtx); func_8002ED80(&this->actor, globalCtx, 0); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &D_0403BCD8); + gSPDisplayList(POLY_XLU_DISP++, &gHeartContainerInteriorDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647); } @@ -822,7 +823,7 @@ void func_8001F334(EnItem00* this, GlobalContext* globalCtx) { func_8002ED80(&this->actor, globalCtx, 0); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670), G_MTX_MODELVIEW | G_MTX_LOAD); - gSPDisplayList(POLY_XLU_DISP++, &D_0403B030); + gSPDisplayList(POLY_XLU_DISP++, &gHeartPieceInteriorDL); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673); } diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index b85cf87b5..08f161c51 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -1,4 +1,5 @@ #include "global.h" +#include "textures/parameter_static/parameter_static.h" /* * These are the colors for the hearts in the interface. The prim color is the red color of the heart @@ -256,15 +257,23 @@ s32 func_80078E84(GlobalContext* globalCtx) { return 0; } +u64* sHeartTextures[] = { + gHUDHeartFullTex, gHUDHeartQuarterTex, gHUDHeartQuarterTex, gHUDHeartQuarterTex, + gHUDHeartQuarterTex, gHUDHeartQuarterTex, gHUDHeartHalfTex, gHUDHeartHalfTex, + gHUDHeartHalfTex, gHUDHeartHalfTex, gHUDHeartHalfTex, gHUDHeartThreeQuarterTex, + gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, gHUDHeartThreeQuarterTex, +}; + +u64* sDDHeartTextures[] = { + gHUDDefenseHeartFullTex, gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex, + gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex, gHUDDefenseHeartQuarterTex, + gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, + gHUDDefenseHeartHalfTex, gHUDDefenseHeartHalfTex, gHUDDefenseHeartThreeQuarterTex, + gHUDDefenseHeartThreeQuarterTex, gHUDDefenseHeartThreeQuarterTex, gHUDDefenseHeartThreeQuarterTex, + gHUDDefenseHeartThreeQuarterTex, +}; + void HealthMeter_Draw(GlobalContext* globalCtx) { - static UNK_PTR sHeartTextures[] = { - 0x02000400, 0x02000100, 0x02000100, 0x02000100, 0x02000100, 0x02000100, 0x02000200, 0x02000200, - 0x02000200, 0x02000200, 0x02000200, 0x02000300, 0x02000300, 0x02000300, 0x02000300, 0x02000300, - }; - static UNK_PTR sDDHeartTextures[] = { - 0x02000900, 0x02000600, 0x02000600, 0x02000600, 0x02000600, 0x02000600, 0x02000700, 0x02000700, - 0x02000700, 0x02000700, 0x02000700, 0x02000800, 0x02000800, 0x02000800, 0x02000800, 0x02000800, - }; s32 pad[5]; UNK_PTR heartBgImg; u32 curColorSet; diff --git a/src/code/z_lights.c b/src/code/z_lights.c index b140d8d57..8ea295524 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -1,4 +1,5 @@ #include "global.h" +#include "objects/gameplay_keep/gameplay_keep.h" #define LIGHTS_BUFFER_SIZE 32 @@ -366,7 +367,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) { POLY_XLU_DISP = func_800947AC(POLY_XLU_DISP++); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_NOISE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_MAGICSQ); - gSPDisplayList(POLY_XLU_DISP++, D_04015720); + gSPDisplayList(POLY_XLU_DISP++, gGlowCircleTextureLoadDL); while (node != NULL) { LightInfo* info; @@ -385,7 +386,7 @@ void Lights_DrawGlow(GlobalContext* globalCtx) { Matrix_Scale(scale, scale, scale, MTXMODE_APPLY); gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_lights.c", 918), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); - gSPDisplayList(POLY_XLU_DISP++, D_04015760); + gSPDisplayList(POLY_XLU_DISP++, gGlowCircleDL); } node = node->next; diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index fab39d42b..509c95145 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -1,5 +1,6 @@ #include "global.h" #include "vt.h" +#include "objects/gameplay_keep/gameplay_keep.h" MapData* gMapData; @@ -339,7 +340,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 0, 255); - gSPDisplayList(OVERLAY_DISP++, D_0400C820); + gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); tempX = sPlayerInitialPosX; tempZ = sPlayerInitialPosZ; @@ -353,7 +354,7 @@ void Minimap_DrawCompassIcons(GlobalContext* globalCtx) { G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gDPSetPrimColor(OVERLAY_DISP++, 0, 0xFF, 200, 0, 0, 255); - gSPDisplayList(OVERLAY_DISP++, D_0400C820); + gSPDisplayList(OVERLAY_DISP++, gCompassArrowDL); } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_map_exp.c", 607); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index e4d9141ed..b80f50251 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1,4 +1,5 @@ #include "global.h" +#include "objects/gameplay_keep/gameplay_keep.h" typedef struct { /* 0x00 */ u8 flag; @@ -1365,7 +1366,7 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) { gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800); gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800); - SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &D_04003238, 9, ptr, + SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayer488Anim, 9, ptr, ptr, PLAYER_LIMB_MAX); return size + 0x8890; diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c index 1392b1fb0..28ddca1a4 100644 --- a/src/code/z_skin_matrix.c +++ b/src/code/z_skin_matrix.c @@ -96,7 +96,7 @@ void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) { rw = mfA->ww; dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw); - //---COL2--- + //---2Col--- cx = mfB->xy; cy = mfB->yy; cz = mfB->zy; @@ -126,7 +126,7 @@ void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) { rw = mfA->ww; dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw); - //---COL3--- + //---3Col--- cx = mfB->xz; cy = mfB->yz; cz = mfB->zz; @@ -156,7 +156,7 @@ void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) { rw = mfA->ww; dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw); - //---COL4--- + //---4Col--- cx = mfB->xw; cy = mfB->yw; cz = mfB->zw; |
