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authorfig02 <fig02srl@gmail.com>2024-09-10 22:00:41 -0400
committerGitHub <noreply@github.com>2024-09-10 22:00:41 -0400
commit2e79b83bb81b1fd65a12a2b2a018de27271611a0 (patch)
tree71167813ad8081e7092b3de342987ea2db0f0153 /src/code
parent58d8abfe03f09ad0cbeee238f16f8ed68e5c9af1 (diff)
More target related state flags (#2184)
* name some more flags * format * cdi suggestion
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_player_lib.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index e33b9ad59..a3fa204ec 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -492,7 +492,7 @@ void Player_SetBootData(PlayState* play, Player* this) {
int Player_InBlockingCsMode(PlayState* play, Player* this) {
return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csAction != PLAYER_CSACTION_NONE) ||
(play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) ||
- (this->stateFlags3 & PLAYER_STATE3_7) ||
+ (this->stateFlags3 & PLAYER_STATE3_FLYING_WITH_HOOKSHOT) ||
((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0));
}
@@ -603,7 +603,7 @@ void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAc
void func_8008EDF0(Player* this) {
this->focusActor = NULL;
- this->stateFlags2 &= ~PLAYER_STATE2_13;
+ this->stateFlags2 &= ~PLAYER_STATE2_LOCK_ON_WITH_SWITCH;
}
void func_8008EE08(Player* this) {
@@ -611,8 +611,8 @@ void func_8008EE08(Player* this) {
(this->stateFlags1 & (PLAYER_STATE1_21 | PLAYER_STATE1_23 | PLAYER_STATE1_27)) ||
(!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19)) &&
((this->actor.world.pos.y - this->actor.floorHeight) < 100.0f))) {
- this->stateFlags1 &= ~(PLAYER_STATE1_15 | PLAYER_STATE1_16 | PLAYER_STATE1_PARALLEL | PLAYER_STATE1_18 |
- PLAYER_STATE1_19 | PLAYER_STATE1_30);
+ this->stateFlags1 &= ~(PLAYER_STATE1_Z_TARGETING | PLAYER_STATE1_16 | PLAYER_STATE1_PARALLEL |
+ PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_LOCK_ON_FORCED_TO_RELEASE);
} else if (!(this->stateFlags1 & (PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_21))) {
this->stateFlags1 |= PLAYER_STATE1_19;
}