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authorplayerskel <97991990+playerskel@users.noreply.github.com>2022-04-19 00:23:12 +0200
committerGitHub <noreply@github.com>2022-04-18 18:23:12 -0400
commit32e66c2da8c2f9816773e1b2a0bc92804e9d20de (patch)
treeaddc47b0093bf7d4a070e31ad9078e4b7426d479 /src/code
parent38bcbdb0b9426d7e351bbb655a2cd4a15713b0fd (diff)
document most navi enemies as enum type (#1110)
* document most navi enemies as enum type * enum value auto increments, add enemy default for 0 * also define and comment navi enemy tektite blue * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * Update include/z64actor.h Co-authored-by: mzxrules <mzxrules@gmail.com> * apply navi enemy updates accepted so far * update names * review * review * freezzard -> freezard Co-authored-by: mzxrules <mzxrules@gmail.com> Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_view.c16
2 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 2b4887818..b59039a85 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -809,7 +809,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
actor->targetMode = 3;
actor->minVelocityY = -20.0f;
actor->xyzDistToPlayerSq = FLT_MAX;
- actor->naviEnemyId = 0xFF;
+ actor->naviEnemyId = NAVI_ENEMY_NONE;
actor->uncullZoneForward = 1000.0f;
actor->uncullZoneScale = 350.0f;
actor->uncullZoneDownward = 700.0f;
diff --git a/src/code/z_view.c b/src/code/z_view.c
index eb2b04c19..9ed5fad57 100644
--- a/src/code/z_view.c
+++ b/src/code/z_view.c
@@ -360,8 +360,8 @@ s32 View_ApplyPerspective(View* view) {
}
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
- guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
- view->up.y, view->up.z);
+ guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
+ view->up.z);
view->viewing = *viewing;
@@ -511,8 +511,8 @@ s32 View_ApplyPerspectiveToOverlay(View* view) {
}
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
- guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
- view->up.y, view->up.z);
+ guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y,
+ view->up.z);
view->viewing = *viewing;
@@ -530,8 +530,8 @@ s32 View_UpdateViewingMatrix(View* view) {
OPEN_DISPS(view->gfxCtx, "../z_view.c", 878);
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
- guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
- view->up.x, view->up.y, view->up.z);
+ guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
+ view->up.y, view->up.z);
CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886);
@@ -596,8 +596,8 @@ s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) {
view->viewingPtr = viewing;
View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z);
- guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z,
- view->up.x, view->up.y, view->up.z);
+ guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x,
+ view->up.y, view->up.z);
view->viewing = *viewing;