diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_view.c | 16 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 2b4887818..b59039a85 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -809,7 +809,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) { actor->targetMode = 3; actor->minVelocityY = -20.0f; actor->xyzDistToPlayerSq = FLT_MAX; - actor->naviEnemyId = 0xFF; + actor->naviEnemyId = NAVI_ENEMY_NONE; actor->uncullZoneForward = 1000.0f; actor->uncullZoneScale = 350.0f; actor->uncullZoneDownward = 700.0f; diff --git a/src/code/z_view.c b/src/code/z_view.c index eb2b04c19..9ed5fad57 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -360,8 +360,8 @@ s32 View_ApplyPerspective(View* view) { } View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); - guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, - view->up.y, view->up.z); + guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y, + view->up.z); view->viewing = *viewing; @@ -511,8 +511,8 @@ s32 View_ApplyPerspectiveToOverlay(View* view) { } View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); - guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, - view->up.y, view->up.z); + guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, view->up.y, + view->up.z); view->viewing = *viewing; @@ -530,8 +530,8 @@ s32 View_UpdateViewingMatrix(View* view) { OPEN_DISPS(view->gfxCtx, "../z_view.c", 878); View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); - guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, - view->up.x, view->up.y, view->up.z); + guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, + view->up.y, view->up.z); CLOSE_DISPS(view->gfxCtx, "../z_view.c", 886); @@ -596,8 +596,8 @@ s32 View_ApplyTo(View* view, s32 mask, Gfx** gfxp) { view->viewingPtr = viewing; View_ErrorCheckEyePosition(view->eye.x, view->eye.y, view->eye.z); - guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, - view->up.x, view->up.y, view->up.z); + guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->at.x, view->at.y, view->at.z, view->up.x, + view->up.y, view->up.z); view->viewing = *viewing; |
