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authorcadmic <cadmic24@gmail.com>2024-08-20 13:22:05 -0700
committerGitHub <noreply@github.com>2024-08-20 16:22:05 -0400
commit3e516f48f3d9af02909ccab8092743a4e1e8323d (patch)
tree10975e468ad2e97ecb3bc82cff76254751485062 /src/code
parentec70295357c198c48660e2ab5670c15ef6a661cf (diff)
Match more ntsc-1.2 overlay draw functions (#2061)
* Match more overlay draw functions * Review
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 0be591667..f531ba6d6 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3832,24 +3832,24 @@ void Actor_SetColorFilter(Actor* actor, s16 colorFlag, s16 colorIntensityMax, s1
actor->colorFilterTimer = duration;
}
-Hilite* func_800342EC(Vec3f* object, PlayState* play) {
+void func_800342EC(Vec3f* object, PlayState* play) {
Vec3f lightDir;
lightDir.x = play->envCtx.dirLight1.params.dir.x;
lightDir.y = play->envCtx.dirLight1.params.dir.y;
lightDir.z = play->envCtx.dirLight1.params.dir.z;
- return func_8002EABC(object, &play->view.eye, &lightDir, play->state.gfxCtx);
+ func_8002EABC(object, &play->view.eye, &lightDir, play->state.gfxCtx);
}
-Hilite* func_8003435C(Vec3f* object, PlayState* play) {
+void func_8003435C(Vec3f* object, PlayState* play) {
Vec3f lightDir;
lightDir.x = play->envCtx.dirLight1.params.dir.x;
lightDir.y = play->envCtx.dirLight1.params.dir.y;
lightDir.z = play->envCtx.dirLight1.params.dir.z;
- return func_8002EB44(object, &play->view.eye, &lightDir, play->state.gfxCtx);
+ func_8002EB44(object, &play->view.eye, &lightDir, play->state.gfxCtx);
}
/**