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authorAnghelo Carvajal <angheloalf95@gmail.com>2021-05-08 17:16:21 -0400
committerGitHub <noreply@github.com>2021-05-08 17:16:21 -0400
commit58813216fc7397a0b7356c2236269c783cf83fce (patch)
treea73670a3b5eb939ba0116d4410d2454e6d66320a /src/code
parent7c77253eca304e7afd2002147bc27edb62293b36 (diff)
Add scene macros (#792)
* add scene macros * SCENECMD -> SCENE_CMD * light renaming * SCENE_CMD_ROOM_BEHAVIOR * update params names * Remove extra spaces * More review changes by fig * remove MM cmd ids * more review changes * last minute edit * I keep confusing both lights commands * Review changes * Yet another cutscene change * Unused02 is unused
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_scene.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 894b2fee8..8e3ab67a2 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -202,9 +202,9 @@ void func_800985DC(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.segment);
}
-// Scene Command 0x02: Cutscene Camera List
+// Scene Command 0x02: Unused 02
void func_80098630(GlobalContext* globalCtx, SceneCmd* cmd) {
- globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->csCameraList.segment);
+ globalCtx->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
}
// Scene Command 0x03: Collision Header