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authorTom Overton <tom-overton@users.noreply.github.com>2022-09-12 11:43:06 -0700
committerGitHub <noreply@github.com>2022-09-12 20:43:06 +0200
commit82e04ede5f3fef20fb95f6a16b88b8a684f49954 (patch)
tree16c8b828274a790e6af591ecd90a543a8bf6f258 /src/code
parent6b77ddba5ae0941c10c58260c44270dfcb88e182 (diff)
Replace player animation names with original names derived from OoT3D (#1369)
* Name every player animation after the original name from OoT3D * Also update link_animetion with original names
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_player_lib.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 5563096ea..cfdc0897a 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1659,8 +1659,8 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
gSegments[6] =
VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
- SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9, ptr,
- ptr, PLAYER_LIMB_MAX);
+ SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge],
+ &gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);