summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorfig02 <fig02srl@gmail.com>2020-07-09 15:12:03 -0400
committerGitHub <noreply@github.com>2020-07-09 15:12:03 -0400
commit8b6e86649d5705750f4007c43eaad63cf6a289bb (patch)
tree24405f612393fa33d8625413e961ce3b03c19fbe /src/code
parentb4a7ac9d71e1525cbcf22ea7bc394a84036ab148 (diff)
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress * init ok and merge master * enheishi1 and srchball OK * cleanup * cleanup * cleanup * more cleanup * done * more comments * add file headers * some review comments * move vectors * more review comments * angle in decimal * add prototype * semicolon would be good * fix * make unset actor ids 0 * reword comment * no &
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c14
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_demo.c6
-rw-r--r--src/code/z_effect_soft_sprite.c2
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c14
-rw-r--r--src/code/z_parameter.c4
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_player_lib.c2
8 files changed, 28 insertions, 18 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 8ec7dd0b7..b9da54281 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2106,7 +2106,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
actor->yawTowardsLink = func_8002DA78(actor, &player->actor);
actor->flags &= ~0x1000000;
- if ((DECR(actor->freeze) == 0) && (actor->flags & 0x50)) {
+ if ((DECR(actor->freezeTimer) == 0) && (actor->flags & 0x50)) {
if (actor == player->unk_664) {
actor->unk_10C = 1;
} else {
@@ -2499,14 +2499,14 @@ void func_80031A28(GlobalContext* globalCtx, ActorContext* actorCtx) {
u8 sEnemyActorTypes[] = { ACTORTYPE_ENEMY, ACTORTYPE_BOSS };
-void Actor_FreezeAllEnemies(GlobalContext* globalCtx, ActorContext* actorCtx, s32 freezeValue) {
+void Actor_FreezeAllEnemies(GlobalContext* globalCtx, ActorContext* actorCtx, s32 duration) {
Actor* actor;
s32 i;
for (i = 0; i < ARRAY_COUNT(sEnemyActorTypes); i++) {
actor = actorCtx->actorList[sEnemyActorTypes[i]].first;
while (actor != NULL) {
- actor->freeze = freezeValue;
+ actor->freezeTimer = duration;
actor = actor->next;
}
}
@@ -4050,7 +4050,7 @@ void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) {
if (colBody->acHitItem == NULL) {
actor->unk_116 = 0x00;
} else if (freezeFlag && (colBody->acHitItem->toucher.flags & 0x10060000)) {
- actor->freeze = colBody->acHitItem->toucher.damage;
+ actor->freezeTimer = colBody->acHitItem->toucher.damage;
actor->unk_116 = 0x00;
} else if (colBody->acHitItem->toucher.flags & 0x0800) {
actor->unk_116 = 0x01;
@@ -4066,7 +4066,7 @@ void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) {
actor->unk_116 = 0x20;
} else if ((colBody->acHitItem->toucher.flags << 0xC) < 0) {
if (freezeFlag) {
- actor->freeze = colBody->acHitItem->toucher.damage;
+ actor->freezeTimer = colBody->acHitItem->toucher.damage;
}
actor->unk_116 = 0x40;
} else {
@@ -4086,7 +4086,7 @@ void func_8003573C(Actor* actor, ColliderJntSph* jntSph, s32 freezeFlag) {
if (curColBody->acHitItem == NULL) {
flag = 0x00;
} else if (freezeFlag && (curColBody->acHitItem->toucher.flags & 0x10060000)) {
- actor->freeze = curColBody->acHitItem->toucher.damage;
+ actor->freezeTimer = curColBody->acHitItem->toucher.damage;
flag = 0x00;
} else if (curColBody->acHitItem->toucher.flags & 0x0800) {
flag = 0x01;
@@ -4102,7 +4102,7 @@ void func_8003573C(Actor* actor, ColliderJntSph* jntSph, s32 freezeFlag) {
flag = 0x20;
} else if (curColBody->acHitItem->toucher.flags & 0x80000) {
if (freezeFlag) {
- actor->freeze = curColBody->acHitItem->toucher.damage;
+ actor->freezeTimer = curColBody->acHitItem->toucher.damage;
}
flag = 0x40;
} else {
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index 4693fa171..029bee22e 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -3366,7 +3366,7 @@ void func_80059EC8(Camera* camera) {
Gameplay_ChangeCameraStatus(camera->globalCtx, camera->unk_162, 7);
if ((camera->unk_162 == 0) && (camera->unk_168 != 0)) {
- player->actor.freeze = 0;
+ player->actor.freezeTimer = 0;
player->stateFlags1 &= ~0x20000000;
if (player->action != 0) {
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 459187611..cb7668072 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -1440,11 +1440,11 @@ void Cutscene_Command_Textbox(GlobalContext* globalCtx, CutsceneContext* csCtx,
if (D_8011E1C0 != cmd->base) {
D_8011E1C0 = cmd->base;
if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) {
- func_8010B680(globalCtx, cmd->textId1, 0);
+ func_8010B680(globalCtx, cmd->textId1, NULL);
} else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
- func_8010B680(globalCtx, cmd->textId1, 0);
+ func_8010B680(globalCtx, cmd->textId1, NULL);
} else {
- func_8010B680(globalCtx, cmd->base, 0);
+ func_8010B680(globalCtx, cmd->base, NULL);
}
return;
}
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index 8c99bb380..03754d7c4 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -89,7 +89,7 @@ void EffectSs_Reset(EffectSs* effectSs) {
effectSs->draw = NULL;
effectSs->update = NULL;
effectSs->unk_38 = 0;
- effectSs->unk_3C = 0;
+ effectSs->unk_3C = NULL;
for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) {
effectSs->regs[i] = 0;
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index ee5559039..dfe2eea15 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -1,5 +1,6 @@
#include <ultra64.h>
#include <global.h>
+#include "overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h"
// Draw utility for some G effects
#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80027F80.s")
@@ -168,9 +169,18 @@
#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029DBC.s")
-// EffectSsSolderSrchBall Spawn Functions
+void EffectSsSolderSrchBall_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 arg4,
+ s16* linkDetected) {
+ EffectSsSolderSrchBallInitParams initParams;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029E24.s")
+ Math_Vec3f_Copy(&initParams.pos, pos);
+ Math_Vec3f_Copy(&initParams.velocity, velocity);
+ Math_Vec3f_Copy(&initParams.accel, accel);
+ initParams.unk_24 = arg4;
+ initParams.linkDetected = linkDetected;
+
+ EffectSs_Spawn(globalCtx, EFFECT_SS_SOLDER_SRCH_BALL, 128, &initParams);
+}
// EffectSsKakera Spawn Functions
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index fb6e5a436..ded945fce 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3829,7 +3829,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
gSaveContext.timer2State = 5;
gSaveContext.cutsceneIndex = 0;
D_8015FFE6 = 40;
- func_8010B680(globalCtx, 0x71B0, 0);
+ func_8010B680(globalCtx, 0x71B0, NULL);
func_8002DF54(globalCtx, 0, 8);
} else {
gSaveContext.timer2State = 6;
@@ -3855,7 +3855,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
gSaveContext.timer2Value++;
if (gSaveContext.eventInf[1] & 1) {
if (gSaveContext.timer2Value == 240) {
- func_8010B680(globalCtx, 0x6083, 0);
+ func_8010B680(globalCtx, 0x6083, NULL);
gSaveContext.timer2State = 0;
gSaveContext.eventInf[1] &= ~1;
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index b475b0ae0..63241b65f 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -323,7 +323,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
gSaveContext.dogIsLost = true;
if (Inventory_ReplaceItem(globalCtx, ITEM_WEIRD_EGG, ITEM_CHICKEN) ||
Inventory_ReplaceItem(globalCtx, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO)) {
- func_8010B680(globalCtx, 0x3066, 0);
+ func_8010B680(globalCtx, 0x3066, NULL);
}
gSaveContext.nextDayTime = 0xFFFE;
} else {
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 71721b63c..832034166 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -389,7 +389,7 @@ s32 func_8008F2F8(GlobalContext* globalCtx) {
if (temp_a3->unk_0 != 0 && !(gSaveContext.unk_13C6 & temp_a3->unk_0) &&
((phi_v1 == 0 && player->currentTunic != 1) ||
((phi_v1 == 1 || phi_v1 == 3) && player->currentBoots == 1 && player->currentTunic != 2))) {
- func_8010B680(globalCtx, temp_a3->unk_2, 0);
+ func_8010B680(globalCtx, temp_a3->unk_2, NULL);
gSaveContext.unk_13C6 |= temp_a3->unk_0;
}
}