diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 14 | ||||
| -rw-r--r-- | src/code/z_camera.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 6 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 2 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 14 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 4 | ||||
| -rw-r--r-- | src/code/z_play.c | 2 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 2 |
8 files changed, 28 insertions, 18 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 8ec7dd0b7..b9da54281 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2106,7 +2106,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) { actor->yawTowardsLink = func_8002DA78(actor, &player->actor); actor->flags &= ~0x1000000; - if ((DECR(actor->freeze) == 0) && (actor->flags & 0x50)) { + if ((DECR(actor->freezeTimer) == 0) && (actor->flags & 0x50)) { if (actor == player->unk_664) { actor->unk_10C = 1; } else { @@ -2499,14 +2499,14 @@ void func_80031A28(GlobalContext* globalCtx, ActorContext* actorCtx) { u8 sEnemyActorTypes[] = { ACTORTYPE_ENEMY, ACTORTYPE_BOSS }; -void Actor_FreezeAllEnemies(GlobalContext* globalCtx, ActorContext* actorCtx, s32 freezeValue) { +void Actor_FreezeAllEnemies(GlobalContext* globalCtx, ActorContext* actorCtx, s32 duration) { Actor* actor; s32 i; for (i = 0; i < ARRAY_COUNT(sEnemyActorTypes); i++) { actor = actorCtx->actorList[sEnemyActorTypes[i]].first; while (actor != NULL) { - actor->freeze = freezeValue; + actor->freezeTimer = duration; actor = actor->next; } } @@ -4050,7 +4050,7 @@ void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) { if (colBody->acHitItem == NULL) { actor->unk_116 = 0x00; } else if (freezeFlag && (colBody->acHitItem->toucher.flags & 0x10060000)) { - actor->freeze = colBody->acHitItem->toucher.damage; + actor->freezeTimer = colBody->acHitItem->toucher.damage; actor->unk_116 = 0x00; } else if (colBody->acHitItem->toucher.flags & 0x0800) { actor->unk_116 = 0x01; @@ -4066,7 +4066,7 @@ void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) { actor->unk_116 = 0x20; } else if ((colBody->acHitItem->toucher.flags << 0xC) < 0) { if (freezeFlag) { - actor->freeze = colBody->acHitItem->toucher.damage; + actor->freezeTimer = colBody->acHitItem->toucher.damage; } actor->unk_116 = 0x40; } else { @@ -4086,7 +4086,7 @@ void func_8003573C(Actor* actor, ColliderJntSph* jntSph, s32 freezeFlag) { if (curColBody->acHitItem == NULL) { flag = 0x00; } else if (freezeFlag && (curColBody->acHitItem->toucher.flags & 0x10060000)) { - actor->freeze = curColBody->acHitItem->toucher.damage; + actor->freezeTimer = curColBody->acHitItem->toucher.damage; flag = 0x00; } else if (curColBody->acHitItem->toucher.flags & 0x0800) { flag = 0x01; @@ -4102,7 +4102,7 @@ void func_8003573C(Actor* actor, ColliderJntSph* jntSph, s32 freezeFlag) { flag = 0x20; } else if (curColBody->acHitItem->toucher.flags & 0x80000) { if (freezeFlag) { - actor->freeze = curColBody->acHitItem->toucher.damage; + actor->freezeTimer = curColBody->acHitItem->toucher.damage; } flag = 0x40; } else { diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 4693fa171..029bee22e 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -3366,7 +3366,7 @@ void func_80059EC8(Camera* camera) { Gameplay_ChangeCameraStatus(camera->globalCtx, camera->unk_162, 7); if ((camera->unk_162 == 0) && (camera->unk_168 != 0)) { - player->actor.freeze = 0; + player->actor.freezeTimer = 0; player->stateFlags1 &= ~0x20000000; if (player->action != 0) { diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 459187611..cb7668072 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1440,11 +1440,11 @@ void Cutscene_Command_Textbox(GlobalContext* globalCtx, CutsceneContext* csCtx, if (D_8011E1C0 != cmd->base) { D_8011E1C0 = cmd->base; if ((cmd->type == 3) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) { - func_8010B680(globalCtx, cmd->textId1, 0); + func_8010B680(globalCtx, cmd->textId1, NULL); } else if ((cmd->type == 4) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) { - func_8010B680(globalCtx, cmd->textId1, 0); + func_8010B680(globalCtx, cmd->textId1, NULL); } else { - func_8010B680(globalCtx, cmd->base, 0); + func_8010B680(globalCtx, cmd->base, NULL); } return; } diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 8c99bb380..03754d7c4 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -89,7 +89,7 @@ void EffectSs_Reset(EffectSs* effectSs) { effectSs->draw = NULL; effectSs->update = NULL; effectSs->unk_38 = 0; - effectSs->unk_3C = 0; + effectSs->unk_3C = NULL; for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) { effectSs->regs[i] = 0; diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index ee5559039..dfe2eea15 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -1,5 +1,6 @@ #include <ultra64.h> #include <global.h> +#include "overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h" // Draw utility for some G effects #pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80027F80.s") @@ -168,9 +169,18 @@ #pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029DBC.s") -// EffectSsSolderSrchBall Spawn Functions +void EffectSsSolderSrchBall_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 arg4, + s16* linkDetected) { + EffectSsSolderSrchBallInitParams initParams; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_effect_soft_sprite_old_init/func_80029E24.s") + Math_Vec3f_Copy(&initParams.pos, pos); + Math_Vec3f_Copy(&initParams.velocity, velocity); + Math_Vec3f_Copy(&initParams.accel, accel); + initParams.unk_24 = arg4; + initParams.linkDetected = linkDetected; + + EffectSs_Spawn(globalCtx, EFFECT_SS_SOLDER_SRCH_BALL, 128, &initParams); +} // EffectSsKakera Spawn Functions diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index fb6e5a436..ded945fce 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -3829,7 +3829,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gSaveContext.timer2State = 5; gSaveContext.cutsceneIndex = 0; D_8015FFE6 = 40; - func_8010B680(globalCtx, 0x71B0, 0); + func_8010B680(globalCtx, 0x71B0, NULL); func_8002DF54(globalCtx, 0, 8); } else { gSaveContext.timer2State = 6; @@ -3855,7 +3855,7 @@ void Interface_Draw(GlobalContext* globalCtx) { gSaveContext.timer2Value++; if (gSaveContext.eventInf[1] & 1) { if (gSaveContext.timer2Value == 240) { - func_8010B680(globalCtx, 0x6083, 0); + func_8010B680(globalCtx, 0x6083, NULL); gSaveContext.timer2State = 0; gSaveContext.eventInf[1] &= ~1; } diff --git a/src/code/z_play.c b/src/code/z_play.c index b475b0ae0..63241b65f 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -323,7 +323,7 @@ void Gameplay_Init(GlobalContext* globalCtx) { gSaveContext.dogIsLost = true; if (Inventory_ReplaceItem(globalCtx, ITEM_WEIRD_EGG, ITEM_CHICKEN) || Inventory_ReplaceItem(globalCtx, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO)) { - func_8010B680(globalCtx, 0x3066, 0); + func_8010B680(globalCtx, 0x3066, NULL); } gSaveContext.nextDayTime = 0xFFFE; } else { diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 71721b63c..832034166 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -389,7 +389,7 @@ s32 func_8008F2F8(GlobalContext* globalCtx) { if (temp_a3->unk_0 != 0 && !(gSaveContext.unk_13C6 & temp_a3->unk_0) && ((phi_v1 == 0 && player->currentTunic != 1) || ((phi_v1 == 1 || phi_v1 == 3) && player->currentBoots == 1 && player->currentTunic != 2))) { - func_8010B680(globalCtx, temp_a3->unk_2, 0); + func_8010B680(globalCtx, temp_a3->unk_2, NULL); gSaveContext.unk_13C6 |= temp_a3->unk_0; } } |
