diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2022-06-05 18:48:44 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-05 12:48:44 -0400 |
| commit | b28ad659e31cd53f89e63617f8320d5b8deb4009 (patch) | |
| tree | 7ca02b7a2b764594445e7657ec13ab2f3af1b017 /src/code | |
| parent | bd4912a1bd62a4ac509e2dacd836708d527d7ad8 (diff) | |
More minor isolated fixes (#1258)
* Fix reversed array access in z_boss_dodongo.c
* Remove useless return in z_en_encount2.c
* Remove some redundant externs or declarations
* Move some undefs to be performed as early as possible
* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves
The plural appears to be staves for the music term
* Remove some uses of UNK_PTR
* Use NULL for pointers set to 0 in z_game_dlftbls.c
* Remove useless !! in z_en_tk.c
* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"
This reverts commit 1b7fe624083558a89328740abab607771cefdd72.
* Remove more redundant externs from PR suggestion
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_800EC960.c | 6 | ||||
| -rw-r--r-- | src/code/z_game_dlftbls.c | 4 | ||||
| -rw-r--r-- | src/code/z_skelanime.c | 2 |
3 files changed, 2 insertions, 10 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 72bdd600d..9ed6dbbb4 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -2297,12 +2297,6 @@ f32 D_80131C8C = 0.0f; // =========== Audio Debugging =========== -extern u16 gAudioSfxSwapSource[]; -extern u16 gAudioSfxSwapTarget[]; -extern u8 gAudioSfxSwapMode[]; -extern u8 gAudioSfxSwapOff; -extern u8 D_801333F0; - u32 sDebugPadHold; u32 sDebugPadBtnLast; u32 sDebugPadPress; diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 278cb5620..354967e28 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -3,10 +3,10 @@ #define GAMESTATE_OVERLAY(name, init, destroy, size) \ { \ NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \ - _ovl_##name##SegmentEnd, 0, init, destroy, 0, 0, 0, size \ + _ovl_##name##SegmentEnd, NULL, init, destroy, NULL, NULL, 0, size \ } #define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \ - { NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size } + { NULL, 0, 0, NULL, NULL, NULL, init, destroy, NULL, NULL, 0, size } GameStateOverlay gGameStateOverlayTable[] = { GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)), diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 7ced70278..ffc294d0d 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -9,8 +9,6 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime); s32 SkelAnime_Once(SkelAnime* skelAnime); s32 SkelAnime_LoopPartial(SkelAnime* skelAnime); -void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src); - static u32 sDisableAnimQueueFlags = 0; static u32 sAnimQueueFlags; |
