diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-06-03 11:36:04 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-03 20:36:04 +0200 |
| commit | b3b913d33d9071e33f25c8d70bc0799b39e3591f (patch) | |
| tree | 0f77310b94f1c74c2c7996d128cfb16dbee0a856 /src/code | |
| parent | b2752a6a2ebfc2b3d704fe4f8fbcb58b198c937e (diff) | |
Use `DMG_` defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used
* Pass on several (in code, no colliders)
* Conditional cleanup
* Remove wip comment, just use the flags 4head
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 34 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 8 |
2 files changed, 22 insertions, 20 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 5ccd545da..f55d647c9 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -4064,22 +4064,23 @@ u8 Actor_ApplyDamage(Actor* actor) { void Actor_SetDropFlag(Actor* actor, ColliderInfo* colInfo, s32 freezeFlag) { if (colInfo->acHitInfo == NULL) { actor->dropFlag = 0x00; - } else if (freezeFlag && (colInfo->acHitInfo->toucher.dmgFlags & 0x10060000)) { + } else if (freezeFlag && + (colInfo->acHitInfo->toucher.dmgFlags & (DMG_UNKNOWN_1 | DMG_MAGIC_ICE | DMG_MAGIC_FIRE))) { actor->freezeTimer = colInfo->acHitInfo->toucher.damage; actor->dropFlag = 0x00; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x0800) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_FIRE) { actor->dropFlag = 0x01; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x1000) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_ICE) { actor->dropFlag = 0x02; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x4000) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK1) { actor->dropFlag = 0x04; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x8000) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK2) { actor->dropFlag = 0x08; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x10000) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK3) { actor->dropFlag = 0x10; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x2000) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_LIGHT) { actor->dropFlag = 0x20; - } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x80000) { + } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_MAGIC_LIGHT) { if (freezeFlag) { actor->freezeTimer = colInfo->acHitInfo->toucher.damage; } @@ -4100,22 +4101,23 @@ void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSph, s32 freezeFla curColInfo = &jntSph->elements[i].info; if (curColInfo->acHitInfo == NULL) { flag = 0x00; - } else if (freezeFlag && (curColInfo->acHitInfo->toucher.dmgFlags & 0x10060000)) { + } else if (freezeFlag && + (curColInfo->acHitInfo->toucher.dmgFlags & (DMG_UNKNOWN_1 | DMG_MAGIC_ICE | DMG_MAGIC_FIRE))) { actor->freezeTimer = curColInfo->acHitInfo->toucher.damage; flag = 0x00; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x0800) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_FIRE) { flag = 0x01; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x1000) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_ICE) { flag = 0x02; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x4000) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK1) { flag = 0x04; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x8000) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK2) { flag = 0x08; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x10000) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK3) { flag = 0x10; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x2000) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_LIGHT) { flag = 0x20; - } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x80000) { + } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_MAGIC_LIGHT) { if (freezeFlag) { actor->freezeTimer = curColInfo->acHitInfo->toucher.damage; } diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index d4a67389a..dc889c794 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -3595,13 +3595,13 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a u8 CollisionCheck_GetSwordDamage(s32 dmgFlags) { u8 damage = 0; - if (dmgFlags & 0x00400100) { + if (dmgFlags & (DMG_SPIN_KOKIRI | DMG_SLASH_KOKIRI)) { damage = 1; - } else if (dmgFlags & 0x03000242) { + } else if (dmgFlags & (DMG_JUMP_KOKIRI | DMG_SPIN_MASTER | DMG_SLASH_MASTER | DMG_HAMMER_SWING | DMG_DEKU_STICK)) { damage = 2; - } else if (dmgFlags & 0x48800400) { + } else if (dmgFlags & (DMG_HAMMER_JUMP | DMG_JUMP_MASTER | DMG_SPIN_GIANT | DMG_SLASH_GIANT)) { damage = 4; - } else if (dmgFlags & 0x04000000) { + } else if (dmgFlags & DMG_JUMP_GIANT) { damage = 8; } |
