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-rw-r--r--src/code/z_actor.c34
-rw-r--r--src/code/z_collision_check.c8
2 files changed, 22 insertions, 20 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 5ccd545da..f55d647c9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -4064,22 +4064,23 @@ u8 Actor_ApplyDamage(Actor* actor) {
void Actor_SetDropFlag(Actor* actor, ColliderInfo* colInfo, s32 freezeFlag) {
if (colInfo->acHitInfo == NULL) {
actor->dropFlag = 0x00;
- } else if (freezeFlag && (colInfo->acHitInfo->toucher.dmgFlags & 0x10060000)) {
+ } else if (freezeFlag &&
+ (colInfo->acHitInfo->toucher.dmgFlags & (DMG_UNKNOWN_1 | DMG_MAGIC_ICE | DMG_MAGIC_FIRE))) {
actor->freezeTimer = colInfo->acHitInfo->toucher.damage;
actor->dropFlag = 0x00;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x0800) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_FIRE) {
actor->dropFlag = 0x01;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x1000) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_ICE) {
actor->dropFlag = 0x02;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x4000) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK1) {
actor->dropFlag = 0x04;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x8000) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK2) {
actor->dropFlag = 0x08;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x10000) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK3) {
actor->dropFlag = 0x10;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x2000) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_LIGHT) {
actor->dropFlag = 0x20;
- } else if (colInfo->acHitInfo->toucher.dmgFlags & 0x80000) {
+ } else if (colInfo->acHitInfo->toucher.dmgFlags & DMG_MAGIC_LIGHT) {
if (freezeFlag) {
actor->freezeTimer = colInfo->acHitInfo->toucher.damage;
}
@@ -4100,22 +4101,23 @@ void Actor_SetDropFlagJntSph(Actor* actor, ColliderJntSph* jntSph, s32 freezeFla
curColInfo = &jntSph->elements[i].info;
if (curColInfo->acHitInfo == NULL) {
flag = 0x00;
- } else if (freezeFlag && (curColInfo->acHitInfo->toucher.dmgFlags & 0x10060000)) {
+ } else if (freezeFlag &&
+ (curColInfo->acHitInfo->toucher.dmgFlags & (DMG_UNKNOWN_1 | DMG_MAGIC_ICE | DMG_MAGIC_FIRE))) {
actor->freezeTimer = curColInfo->acHitInfo->toucher.damage;
flag = 0x00;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x0800) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_FIRE) {
flag = 0x01;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x1000) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_ICE) {
flag = 0x02;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x4000) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK1) {
flag = 0x04;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x8000) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK2) {
flag = 0x08;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x10000) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_UNK3) {
flag = 0x10;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x2000) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_ARROW_LIGHT) {
flag = 0x20;
- } else if (curColInfo->acHitInfo->toucher.dmgFlags & 0x80000) {
+ } else if (curColInfo->acHitInfo->toucher.dmgFlags & DMG_MAGIC_LIGHT) {
if (freezeFlag) {
actor->freezeTimer = curColInfo->acHitInfo->toucher.damage;
}
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index d4a67389a..dc889c794 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -3595,13 +3595,13 @@ s32 CollisionCheck_CylSideVsLineSeg(f32 radius, f32 height, f32 offset, Vec3f* a
u8 CollisionCheck_GetSwordDamage(s32 dmgFlags) {
u8 damage = 0;
- if (dmgFlags & 0x00400100) {
+ if (dmgFlags & (DMG_SPIN_KOKIRI | DMG_SLASH_KOKIRI)) {
damage = 1;
- } else if (dmgFlags & 0x03000242) {
+ } else if (dmgFlags & (DMG_JUMP_KOKIRI | DMG_SPIN_MASTER | DMG_SLASH_MASTER | DMG_HAMMER_SWING | DMG_DEKU_STICK)) {
damage = 2;
- } else if (dmgFlags & 0x48800400) {
+ } else if (dmgFlags & (DMG_HAMMER_JUMP | DMG_JUMP_MASTER | DMG_SPIN_GIANT | DMG_SLASH_GIANT)) {
damage = 4;
- } else if (dmgFlags & 0x04000000) {
+ } else if (dmgFlags & DMG_JUMP_GIANT) {
damage = 8;
}