summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-06-20 14:24:21 -0400
committerGitHub <noreply@github.com>2022-06-20 14:24:21 -0400
commitb602276fef6690159c3b3d0fedb68a08dd904134 (patch)
tree02e93eba48df6d1ab37a95d174f15e44752997f2 /src/code
parent56e52a89c11ceed5554c1ab755db1fde70149a81 (diff)
Introduce Sfx Flags (#1278)
* Sfx Flags * Discord Discussion * Move macro to sound_params * Oops * PR Suggestions * Clarify comment * Missed switch * More suggestions * Update src/code/audio_sound_params.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * sfxs * PR Suggestions * revert back to flag Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/audio_sound_params.c1478
-rw-r--r--src/code/code_800EC960.c26
-rw-r--r--src/code/code_800F7260.c22
3 files changed, 1289 insertions, 237 deletions
diff --git a/src/code/audio_sound_params.c b/src/code/audio_sound_params.c
index 2b90e5b98..04c52c942 100644
--- a/src/code/audio_sound_params.c
+++ b/src/code/audio_sound_params.c
@@ -1,238 +1,1290 @@
#include "ultra64.h"
#include "global.h"
+#define SFX_PARAMS(importance, distParam, randParam, flags) \
+ { \
+ importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
+ (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \
+ }
+
SoundParams sEnemyBankParams[] = {
- { 0x18, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 },
- { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x20, 0x81 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 },
- { 0x40, 0x3 }, { 0x20, 0x2000 }, { 0x28, 0x3 }, { 0x28, 0x3 }, { 0x20, 0x2 }, { 0x28, 0x3 },
- { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x18, 0x0 }, { 0x14, 0x0 },
- { 0x14, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x44, 0x3 }, { 0x18, 0x0 }, { 0x30, 0x2 },
- { 0x32, 0x2 }, { 0x38, 0x1 }, { 0x20, 0x0 }, { 0x40, 0x1 }, { 0x18, 0x0 }, { 0x28, 0x0 },
- { 0x18, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x18, 0x80 },
- { 0x38, 0x2 }, { 0x30, 0x0 }, { 0x28, 0x1 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 },
- { 0x30, 0x0 }, { 0x18, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x1 },
- { 0x40, 0x1 }, { 0x38, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x38, 0x1 },
- { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2000 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x18, 0x3 }, { 0x30, 0x3 }, { 0x28, 0x0 }, { 0x30, 0x0 },
- { 0x18, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 },
- { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 },
- { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x38, 0x1 },
- { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x30, 0x3 }, { 0x20, 0x1 },
- { 0x20, 0x1 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x38, 0x2 }, { 0x40, 0x2 }, { 0x40, 0x2 },
- { 0x14, 0x81 }, { 0x34, 0x0 }, { 0x40, 0x0 }, { 0x20, 0x0 }, { 0x28, 0x0 }, { 0x28, 0x0 },
- { 0x30, 0x0 }, { 0x14, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x30, 0x3 },
- { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x40, 0x3 }, { 0x40, 0x1 }, { 0x28, 0x1 }, { 0x30, 0x3 },
- { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 },
- { 0x38, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x14, 0x0 }, { 0x38, 0x1 },
- { 0x40, 0x1 }, { 0x14, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 },
- { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x34, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2 },
- { 0x30, 0x2000 }, { 0x20, 0x43 }, { 0x20, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x38, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x2000 }, { 0x30, 0x3 },
- { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x403 }, { 0x38, 0x1 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x0 }, { 0x34, 0x0 }, { 0x18, 0x1 }, { 0x20, 0x2000 },
- { 0x30, 0x2000 }, { 0x14, 0x3 }, { 0x28, 0x3 }, { 0x28, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 },
- { 0x20, 0x0 }, { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x28, 0x0 },
- { 0x40, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x14, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x1 }, { 0x28, 0x3 },
- { 0x28, 0x83 }, { 0x28, 0x82 }, { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x38, 0x1 },
- { 0x20, 0x0 }, { 0x34, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x34, 0x2000 }, { 0x20, 0x0 },
- { 0x38, 0x0 }, { 0x40, 0x1 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x38, 0x3 },
- { 0x30, 0x3 }, { 0x32, 0x3 }, { 0x34, 0x3 }, { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x28, 0x82 }, { 0x40, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x80 }, { 0x30, 0x3 }, { 0x18, 0x3 },
- { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x18, 0x3 }, { 0x30, 0x2000 }, { 0x38, 0x3 },
- { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x40, 0x2000 }, { 0x38, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x2 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x2000 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 },
- { 0x38, 0x2000 }, { 0x40, 0x2000 }, { 0x18, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x20, 0x2 },
- { 0x24, 0x3 }, { 0x28, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x18, 0x1 }, { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x1 }, { 0x14, 0x0 },
- { 0x40, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x1 }, { 0x38, 0x3 }, { 0x30, 0x0 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x2 }, { 0x38, 0x3 },
- { 0x38, 0x3 }, { 0x30, 0x83 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x34, 0x3 }, { 0x20, 0x2 },
- { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x20, 0x3 }, { 0x14, 0x0 }, { 0x20, 0x1 },
- { 0x30, 0x3 }, { 0x40, 0x1 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x20, 0x0 }, { 0x20, 0x0 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x28, 0x2 }, { 0x30, 0x0 },
- { 0x38, 0x1 }, { 0x28, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x40, 0x3 },
- { 0x14, 0x0 }, { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x30, 0x1 }, { 0x40, 0x1 }, { 0x28, 0x0 },
- { 0x28, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x2000 }, { 0x38, 0x3 }, { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x34, 0x3 },
- { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x10, 0x0 }, { 0x34, 0x0 }, { 0x18, 0x0 }, { 0x30, 0x0 },
- { 0x14, 0x0 }, { 0x34, 0x0 }, { 0x28, 0x1 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x0 },
- { 0x38, 0x3 }, { 0x20, 0x0 }, { 0x20, 0x2 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x38, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x40, 0x1 },
- { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x2000 },
- { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x18, 0x0 }, { 0x28, 0x0 },
- { 0x34, 0x0 }, { 0x34, 0x0 }, { 0x34, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x30, 0x3 },
- { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x38, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x40, 0x3 }, { 0x40, 0x2 }, { 0x18, 0x0 }, { 0x44, 0x3 }, { 0x34, 0x0 }, { 0x18, 0x0 },
- { 0x30, 0x0 }, { 0x38, 0x1 }, { 0x40, 0x1 }, { 0x18, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 },
- { 0x38, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 }, { 0x36, 0x3 }, { 0x34, 0x3 }, { 0x28, 0x82 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x0 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x30, 0x2000 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x3 }, { 0x30, 0x3 }, { 0x40, 0x3 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x38, 0x3 }, { 0x38, 0x3 },
- { 0x20, 0x3 }, { 0x30, 0x3 }, { 0x44, 0x3 }, { 0x30, 0x83 }, { 0x30, 0x3 }, { 0x30, 0x3 },
- { 0x34, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x20, 0x2 }, { 0x30, 0x3 }, { 0x20, 0x3 },
- { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x40, 0x2 }, { 0x40, 0x3 }, { 0x34, 0x2 }, { 0x30, 0x3 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x1 }, { 0x34, 0x3 }, { 0x24, 0x3 }, { 0x34, 0x1 },
- { 0x20, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x8, 0x1 }, { 0x30, 0x1 }, { 0x30, 0x3 },
- { 0x38, 0x3 }, { 0x20, 0x2000 }, { 0x34, 0x3 }, { 0x34, 0x2000 }, { 0x8, 0x0 }, { 0x40, 0x3 },
- { 0x34, 0x3 },
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK
+ SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT
+ SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY
+ SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING
+ SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER
+ SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY
+ SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK
+ SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA
+ SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA
+ SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY
+ SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR
+ SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE
+ SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD
+ SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2
+ SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT
+ SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2
+ SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL
+ SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER
+ SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2
+ SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK
+ SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK
+ SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND
+ SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT
+ SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD
+ SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE
+ SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR
+ SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO
+ SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE
+ SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI
+ SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD
+ SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP
+ SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY
+ SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE
+ SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY
+ SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND
+ SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT
+ SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK
+ SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND
+ SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK
+ SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE
+ SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD
+ SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM
+ SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM
+ SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1
+ SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND
+ SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH
+ SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE
+ SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD
+ SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2
+ SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND
+ SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445
+ SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH
+ SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2
+ SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE
+ SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD
+ SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND
+ SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE
+ SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK
+ SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND
+ SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2
+ SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY
+ SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY
+ SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR
+ SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND
+ SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK
+ SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH
+ SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH
};
SoundParams sPlayerBankParams[] = {
- { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x480 }, { 0x20, 0x440 }, { 0x20, 0x440 },
- { 0x20, 0x440 }, { 0x20, 0x440 }, { 0x20, 0x480 }, { 0x20, 0x440 }, { 0x20, 0x480 }, { 0x20, 0x400 },
- { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x20, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 },
- { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 },
- { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x400 },
- { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 },
- { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 },
- { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 }, { 0x40, 0x440 },
- { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 },
- { 0x30, 0x400 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x80 }, { 0x30, 0x400 }, { 0x30, 0x400 },
- { 0x40, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x402 }, { 0x30, 0x400 }, { 0x30, 0x40 }, { 0x30, 0x40 },
- { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 },
- { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 },
- { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 },
- { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 }, { 0x80, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x80 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2000 }, { 0x30, 0xC00 }, { 0x30, 0x400 },
- { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x20, 0x80 }, { 0x20, 0x80 }, { 0x20, 0x80 }, { 0x20, 0x80 },
- { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x40 }, { 0x20, 0x80 }, { 0x20, 0x80 },
- { 0x20, 0x80 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 }, { 0x20, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 },
- { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 },
- { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x40, 0x0 },
- { 0x40, 0x0 }, { 0x40, 0x0 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 },
- { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 },
- { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 }, { 0x30, 0x440 },
- { 0x30, 0xC00 }, { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x800 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 },
+ SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND
+ SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND
+ SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE
+ SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT
+ SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0
+ SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1
+ SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2
+ SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA
+ SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS
+ SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON
+ SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46
+ SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND
+ SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO
+ SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132
+ SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133
+ SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134
+ SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137
+ SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER
+ SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL
};
SoundParams sItemBankParams[] = {
- { 0x30, 0x8040 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x440 }, { 0x30, 0x440 },
- { 0x60, 0x83 }, { 0x30, 0x440 }, { 0x80, 0x43 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x400 },
- { 0x30, 0x401 }, { 0x50, 0x0 }, { 0x90, 0x2 }, { 0x50, 0x2 }, { 0x30, 0x400 }, { 0x40, 0x2 },
- { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x34, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x80 }, { 0x30, 0x40 }, { 0x30, 0x400 }, { 0x20, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x60, 0x43 },
- { 0x30, 0x1 }, { 0x30, 0x401 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x2 }, { 0xA0, 0x2 },
- { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x60, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x400 },
- { 0x30, 0x0 }, { 0x60, 0x81 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x8003 }, { 0x60, 0x8003 },
- { 0x60, 0x8003 }, { 0x30, 0x4000 }, { 0x30, 0x4000 }, { 0x30, 0x40 }, { 0x80, 0x3 }, { 0x80, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x80, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 },
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW
+ SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND
+ SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW
+ SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN
+ SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG
+ SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT
+ SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION
+ SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY
+ SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE
+ SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT
+ SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE
+ SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG
+ SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN
+ SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1
+ SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN
+ SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT
+ SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME
+ SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE
+ SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD
+ SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS
+ SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5
};
SoundParams sEnvBankParams[] = {
- { 0x70, 0x640 }, { 0x80, 0x40 }, { 0x30, 0x0 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x40, 0x40 },
- { 0x30, 0x480 }, { 0x38, 0x2 }, { 0x30, 0x40 }, { 0x30, 0x40 }, { 0x80, 0x2 }, { 0xA0, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x2 }, { 0x30, 0x40 },
- { 0x30, 0x40 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x82 },
- { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x38, 0x0 }, { 0x28, 0x0 }, { 0x60, 0x0 }, { 0x70, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x2008 }, { 0x20, 0x2 }, { 0x30, 0x0 },
- { 0x30, 0x800 }, { 0x30, 0x8800 }, { 0x30, 0x8000 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x80 },
- { 0x60, 0x42 }, { 0x10, 0x0 }, { 0xA0, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x10 }, { 0x30, 0x3 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0xA0, 0x3 },
- { 0x30, 0x0 }, { 0x30, 0x400 }, { 0x30, 0x400 }, { 0x70, 0x13 }, { 0x60, 0x8000 }, { 0x30, 0x8000 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2003 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x2010 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x40, 0x0 }, { 0x30, 0xC2 }, { 0x70, 0x2 },
- { 0x60, 0x2 }, { 0x30, 0x0 }, { 0x60, 0x1 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x90, 0x3 },
- { 0x90, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x3800 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x803 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x30, 0x2 }, { 0x40, 0x0 }, { 0x1C, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x60, 0x200 }, { 0x30, 0x800 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 },
- { 0x30, 0x3 }, { 0x30, 0x2000 }, { 0x30, 0x2000 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x80 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x800 }, { 0x30, 0x800 }, { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x8000 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x60, 0x3 },
- { 0x30, 0x80 }, { 0x30, 0x2000 }, { 0x30, 0x0 }, { 0x30, 0x1 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x2 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0xC0 }, { 0x30, 0x2 },
- { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 }, { 0x30, 0x4083 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x80, 0x0 }, { 0x60, 0x0 }, { 0x90, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x60, 0xC3 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x30, 0x3 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0xA0, 0x800 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x2 }, { 0x30, 0x0 }, { 0x30, 0x3 }, { 0x20, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 },
+ SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN
+ SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN
+ SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH
+ SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM
+ SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER
+ SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE
+ SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N
+ SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN
+ SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND
+ SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE
+ SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN
+ SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER
+ SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND
+ SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP
+ SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH
+ SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH
+ SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN
+ SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S
+ SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN
+ SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND
+ SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN
+ SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2
+ SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN
+ SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE
+ SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN
+ SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN
+ SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR
+ SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK
+ SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH
+ SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S
+ SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE
+ SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING
+ SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN
+ SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK
+ SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND
+ SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION
+ SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1
+ SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER
+ SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL
+ SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY
+ SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING
+ SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY
+ SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU
};
SoundParams sSystemBankParams[] = {
- { 0xC0, 0x0 }, { 0xC0, 0x0 }, { 0xB0, 0x20 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x50, 0x0 },
- { 0x30, 0x20 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x28, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x18, 0x0 }, { 0x2C, 0x0 }, { 0x2C, 0x0 }, { 0x20, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x20, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x60, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 },
+ SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN
+ SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE
+ SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN
+ SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF
+ SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD
+ SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS
+ SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N
+ SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT
+ SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71
};
SoundParams sOcarinaBankParams[] = {
- { 0x30, 0x0 }, { 0x30, 0x20 }, { 0x30, 0x642 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS
+ SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE
};
SoundParams sVoiceBankParams[] = {
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x20, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x442 }, { 0x30, 0x442 }, { 0x30, 0x402 },
- { 0x30, 0x402 }, { 0x50, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
- { 0x30, 0x482 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x80, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x20, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x442 },
- { 0x30, 0x442 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x50, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x481 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 },
- { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x30, 0x402 }, { 0x60, 0x20 }, { 0x30, 0x20 },
- { 0x30, 0x20 }, { 0x60, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x0 },
- { 0x30, 0x0 }, { 0x30, 0x0 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8043 }, { 0x30, 0x8043 }, { 0x30, 0x8043 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 }, { 0x30, 0x8041 },
- { 0x30, 0x8041 }, { 0x30, 0x8041 },
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH
+ SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L
+ SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST
+ SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY
+ SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL
+ SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK
+ SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID
+ SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID
+ SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID
+ SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID
+ SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID
+ SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID
+ SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID
+ SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO
+ SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR
+ SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e
+ SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT
+ SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0
+ SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1
+ SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e
+ SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f
};
SoundParams* gSoundParams[7] = {
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index dcb1c0585..5a48f35e1 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -3740,14 +3740,14 @@ f32 Audio_ComputeSoundVolume(u8 bankId, u8 entryIdx) {
f32 baseDist;
f32 ret;
- if (bankEntry->sfxParams & 0x2000) {
+ if (bankEntry->sfxParams & SFX_FLAG_13) {
return 1.0f;
}
if (bankEntry->dist > 10000.0f) {
ret = 0.0f;
} else {
- switch (bankEntry->sfxParams & 3) {
+ switch ((bankEntry->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) {
case 1:
baseDist = 10000.0f / 15.0f;
break;
@@ -3785,7 +3785,7 @@ s8 Audio_ComputeSoundReverb(u8 bankId, u8 entryIdx, u8 channelIdx) {
SoundBankEntry* entry = &gSoundBanks[bankId][entryIdx];
s32 reverb;
- if (!(entry->sfxParams & 0x1000)) {
+ if (!(entry->sfxParams & SFX_FLAG_12)) {
if (entry->dist < 2500.0f) {
distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f;
} else {
@@ -3861,7 +3861,7 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) {
f32 unk1C;
f32 freq = 1.0f;
- if (entry->sfxParams & 0x4000) {
+ if (entry->sfxParams & SFX_FLAG_14) {
freq = 1.0f - ((gAudioContext.audioRandom & 0xF) / 192.0f);
}
@@ -3885,14 +3885,14 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) {
}
if (phi_v0 == 1) {
- if (!(entry->sfxParams & 0x800)) {
+ if (!(entry->sfxParams & SFX_FLAG_11)) {
freq *= (1.0293 - ((gAudioContext.audioRandom & 0xF) / 144.0f));
}
}
unk1C = entry->dist;
- if (!(entry->sfxParams & 0x2000)) {
- if (!(entry->sfxParams & 0x8000)) {
+ if (!(entry->sfxParams & SFX_FLAG_13)) {
+ if (!(entry->sfxParams & SFX_FLAG_15)) {
if (unk1C >= 10000.0f) {
freq += 0.2f;
} else {
@@ -3901,7 +3901,7 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) {
}
}
- if (entry->sfxParams & 0xC0) {
+ if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) {
freq += (entry->unk_2F / 192.0f);
}
@@ -3930,12 +3930,12 @@ u8 func_800F37B8(f32 behindScreenZ, SoundBankEntry* arg1, s8 arg2) {
}
if (phi_v1 == 0) {
- if (arg1->sfxParams & 0x200) {
+ if (arg1->sfxParams & SFX_FLAG_9) {
phi_v1 = 0xF;
}
}
- switch (arg1->sfxParams & 3) {
+ switch ((arg1->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) {
case 1:
phi_f0 = 12.0f;
break;
@@ -3998,8 +3998,8 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) {
panSigned = Audio_ComputeSoundPanSigned(*entry->posX, *entry->posZ, entry->token);
freqScale = Audio_ComputeSoundFreqScale(bankId, entryIdx) * *entry->freqScale;
if (D_80130604 == 2) {
- behindScreenZ = sBehindScreenZ[(entry->sfxParams & 0x400) >> 10];
- if (!(entry->sfxParams & 0x800)) {
+ behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT];
+ if (!(entry->sfxParams & SFX_FLAG_11)) {
if (*entry->posZ < behindScreenZ) {
stereoBits = 0x10;
}
@@ -4023,7 +4023,7 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) {
if ((baseFilter | sAudioExtraFilter) != 0) {
filter = (baseFilter | sAudioExtraFilter);
- } else if (D_80130604 == 2 && (entry->sfxParams & 0x2000) == 0) {
+ } else if (D_80130604 == 2 && !(entry->sfxParams & SFX_FLAG_13)) {
filter = func_800F37B8(behindScreenZ, entry, panSigned);
}
break;
diff --git a/src/code/code_800F7260.c b/src/code/code_800F7260.c
index 6976e5466..680648138 100644
--- a/src/code/code_800F7260.c
+++ b/src/code/code_800F7260.c
@@ -233,7 +233,7 @@ void Audio_ProcessSoundRequest(void) {
index = gSoundBanks[bankId][0].next;
while (index != 0xFF && index != 0) {
if (gSoundBanks[bankId][index].posX == &req->pos->x) {
- if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & 0x20) &&
+ if ((gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].params & SFX_FLAG_5) &&
gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)].importance ==
gSoundBanks[bankId][index].sfxImportance) {
return;
@@ -261,8 +261,8 @@ void Audio_ProcessSoundRequest(void) {
}
if (count == gUsedChannelsPerBank[gSfxChannelLayout][bankId]) {
soundParams = &gSoundParams[SFX_BANK_SHIFT(req->sfxId)][SFX_INDEX(req->sfxId)];
- if ((req->sfxId & 0xC00) || (soundParams->params & 4) || (index == evictIndex)) {
- if ((gSoundBanks[bankId][index].sfxParams & 8) &&
+ if ((req->sfxId & 0xC00) || (soundParams->params & SFX_FLAG_2) || (index == evictIndex)) {
+ if ((gSoundBanks[bankId][index].sfxParams & SFX_FLAG_3) &&
gSoundBanks[bankId][index].state != SFX_STATE_QUEUED) {
Audio_ClearBGMMute(gSoundBanks[bankId][index].channelIdx);
}
@@ -314,7 +314,7 @@ void Audio_RemoveSoundBankEntry(u8 bankId, u8 entryIndex) {
SoundBankEntry* entry = &gSoundBanks[bankId][entryIndex];
u8 i;
- if (entry->sfxParams & 8) {
+ if (entry->sfxParams & SFX_FLAG_3) {
Audio_ClearBGMMute(entry->channelIdx);
}
if (entryIndex == sSoundBankListEnd[bankId]) {
@@ -382,7 +382,7 @@ void Audio_ChooseActiveSounds(u8 bankId) {
entry->dist = (SQ(*entry->posX) + SQ(tempf1) + SQ(*entry->posZ)) * 1;
}
sfxImportance = entry->sfxImportance;
- if (entry->sfxParams & 0x10) {
+ if (entry->sfxParams & SFX_FLAG_4) {
entry->priority = SQ(0xFF - sfxImportance) * SQ(76);
} else {
if (entry->dist > 0x7FFFFFD0) {
@@ -506,18 +506,18 @@ void Audio_PlayActiveSounds(u8 bankId) {
channel = gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[sCurSfxPlayerChannelIdx];
if (entry->state == SFX_STATE_READY) {
entry->channelIdx = sCurSfxPlayerChannelIdx;
- if (entry->sfxParams & 8) {
+ if (entry->sfxParams & SFX_FLAG_3) {
Audio_QueueSeqCmdMute(sCurSfxPlayerChannelIdx);
}
- if (entry->sfxParams & 0xC0) {
- switch (entry->sfxParams & 0xC0) {
- case 0x40:
+ if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) {
+ switch (entry->sfxParams & SFX_PARAM_67_MASK) {
+ case (1 << SFX_PARAM_67_SHIFT):
entry->unk_2F = Audio_NextRandom() & 0xF;
break;
- case 0x80:
+ case (2 << SFX_PARAM_67_SHIFT):
entry->unk_2F = Audio_NextRandom() & 0x1F;
break;
- case 0xC0:
+ case (3 << SFX_PARAM_67_SHIFT):
entry->unk_2F = Audio_NextRandom() & 0x3F;
break;
default: