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authorRoman971 <32455037+Roman971@users.noreply.github.com>2020-03-20 01:44:59 +0100
committerGitHub <noreply@github.com>2020-03-20 01:44:59 +0100
commitc0965dcbe634ee2c4025671b91e1869fee9060bb (patch)
tree600d2a365d26ee8f9cdab3c84b332eb512701b52 /src/code
parent9f434ad7334dccd41f3c3a174d04611296bc354a (diff)
parent858e937519558f1de85baecb8630fa60b9cd9387 (diff)
Merge pull request #5 from mzxrules/z_debug
z_debug.c
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_debug.c301
1 files changed, 295 insertions, 6 deletions
diff --git a/src/code/z_debug.c b/src/code/z_debug.c
index b5d078985..451443a6b 100644
--- a/src/code/z_debug.c
+++ b/src/code/z_debug.c
@@ -1,20 +1,309 @@
#include <ultra64.h>
#include <global.h>
+#include <z64.h>
+#include <color.h>
+#include <regs.h>
+#include <PR/os_cont.h>
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_800636C0.s")
+typedef struct
+{
+ u8 x;
+ u8 y;
+ u8 colorId;
+ char text[0x15];
+} PrintTextBuffer;
+
+typedef struct
+{
+ u16 push;
+ u16 held;
+} InputCombo;
+
+GameInfo* gGameInfo;
+int D_8015FA94; //no known symbols
+PrintTextBuffer D_8015FA98[0x16];
+
+s16 D_8011E0B0 = 0; //PrintTextBuffer index
+Color_RGBA8 printTextColors[] = {
+ { 0xFF, 0xFF, 0x20, 0xC0 },
+ { 0xFF, 0x96, 0x80, 0xC0 },
+ { 0x80, 0x60, 0x00, 0x40 },
+ { 0xC0, 0x80, 0x10, 0x80 },
+ { 0xFF, 0xC0, 0x20, 0x80 },
+ { 0xE6, 0xE6, 0xDC, 0x40 },
+ { 0x80, 0x96, 0xFF, 0x80 },
+ { 0x80, 0xFF, 0x20, 0x80 },
+};
+
+InputCombo inputCombos[REG_GROUPS] = {
+ { L_TRIG, U_CBUTTONS },
+ { L_TRIG, L_CBUTTONS },
+ { L_TRIG, D_CBUTTONS },
+ { L_TRIG, A_BUTTON },
+ { R_TRIG, D_CBUTTONS },
+ { L_TRIG, R_CBUTTONS },
+ { L_TRIG, R_TRIG },
+ { L_TRIG, L_JPAD },
+ { L_TRIG, R_JPAD },
+ { L_TRIG, U_JPAD },
+ { L_TRIG, B_BUTTON },
+ { L_TRIG, Z_TRIG },
+ { L_TRIG, D_JPAD },
+ { R_TRIG, A_BUTTON },
+ { R_TRIG, B_BUTTON },
+ { R_TRIG, Z_TRIG },
+ { R_TRIG, L_TRIG },
+ { R_TRIG, U_CBUTTONS },
+ { R_TRIG, R_CBUTTONS },
+ { R_TRIG, L_JPAD },
+ { R_TRIG, L_CBUTTONS },
+ { R_TRIG, START_BUTTON },
+ { L_TRIG, START_BUTTON },
+ { R_TRIG, R_JPAD },
+ { R_TRIG, U_JPAD },
+ { START_BUTTON, R_TRIG },
+ { START_BUTTON, A_BUTTON },
+ { START_BUTTON, B_BUTTON },
+ { START_BUTTON, R_CBUTTONS },
+};
+
+char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb";
+
+//initialize GameInfo
+void func_800636C0()
+{
+ s32 i;
+
+ gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260);
+ gGameInfo->regPage = 0;
+ gGameInfo->regGroup = 0;
+ gGameInfo->regCur = 0;
+ gGameInfo->dpadLast = 0;
+ gGameInfo->repeat = 0;
+ for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++)
+ {
+ gGameInfo->data[i] = 0;
+ }
+}
+
+//Called when free movement is active.
+//8011D394 to enable camera debugger
+void func_8006375C(s32 arg0, s32 arg1, float* d_80855320)
+{
+
+}
-void func_8006375C(UNK_TYPE arg0, UNK_TYPE arg1, UNK_TYPE arg2)
+#ifdef NON_MATCHING //regalloc
+//Copy Camera Debugger Text
+void func_8006376C(u8 x, u8 y, u8 colorId, const char* text)
{
+ PrintTextBuffer* buf;
+ char* bufText;
+ s16 i; //v1
+ buf = &D_8015FA98[D_8011E0B0];
+ if (D_8011E0B0 < 0x16) {
+
+ buf->x = x;
+ buf->y = y;
+ buf->colorId = colorId;
+
+ i = 0;
+ bufText = buf->text + 1;
+
+ if (*buf->text = *text++) {
+ do if (i++ > 0x14) {
+ break;
+ } while (*bufText++ = *text++);
+ }
+
+ *bufText = '\0';
+ D_8011E0B0++;
+ }
}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006376C.s")
+#endif
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063828.s")
+//Draw Text
+void func_80063828(GfxPrint* gfxPrint)
+{
+ s32 i;
+ Color_RGBA8* color;
+ PrintTextBuffer* buffer;
+ char* text;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006390C.s")
+ i = 0;
+ if (D_8011E0B0 > 0)
+ {
+ do
+ {
+ buffer = &D_8015FA98[i];
+ text = buffer->text;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063C04.s")
+ color = &printTextColors[buffer->colorId];
+ GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a);
+ GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y);
+ GfxPrint_Printf(gfxPrint, "%s", text);
+ i += 1;
+ } while (i < D_8011E0B0);
+ }
+}
+
+//Edit REG
+void func_8006390C(Input* input) {
+
+ s32 dpad;
+ s32 regGroup;
+ s32 increment;
+ InputCombo* input_combo;
+ s32 i;
+
+ regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
+ dpad = input->raw.pad & 0xF00;
+ if (!~(input->raw.pad | ~L_TRIG) ||
+ !~(input->raw.pad | ~R_TRIG) ||
+ !~(input->raw.pad | ~START_BUTTON)) {
+ input_combo = inputCombos;
+ for (i = 0; i < REG_GROUPS; i++)
+ {
+ if (~(~input_combo->push | input->raw.pad) ||
+ ~(~input_combo->held | input->padPressed)) {
+ input_combo++;
+ }
+ else
+ break;
+ }
+
+ if (i < REG_GROUPS) {
+ if (i == gGameInfo->regGroup) {
+ gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1);
+ return;
+ }
+ gGameInfo->regGroup = i;
+ gGameInfo->regPage = 0;
+ }
+ }
+ else {
+ switch (gGameInfo->regPage - 1)
+ {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063D7C.s")
+ if (dpad == gGameInfo->dpadLast) {
+ gGameInfo->repeat--;
+ if (gGameInfo->repeat < 0) {
+ gGameInfo->repeat = 1;
+ }
+ else {
+ dpad ^= gGameInfo->dpadLast;
+ }
+ }
+ else {
+ gGameInfo->repeat = 0x10;
+ gGameInfo->dpadLast = dpad;
+ }
+
+ increment =
+ (dpad & R_JPAD) ? (
+ !~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? 1000 :
+ !~(input->raw.pad | ~A_BUTTON) ? 100 :
+ !~(input->raw.pad | ~B_BUTTON) ? 10 : 1) :
+ (dpad & L_JPAD) ? (
+ !~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? -1000 :
+ !~(input->raw.pad | ~A_BUTTON) ? -100 :
+ !~(input->raw.pad | ~B_BUTTON) ? -10 : -1) :
+ 0;
+
+ gGameInfo->data[gGameInfo->regCur + regGroup] += increment;
+ if (dpad & U_JPAD) {
+ gGameInfo->regCur--;
+ if (gGameInfo->regCur < 0) {
+ gGameInfo->regCur = REG_PER_PAGE - 1;
+ }
+ }
+ else if (dpad & D_JPAD) {
+ gGameInfo->regCur++;
+ if (gGameInfo->regCur >= REG_PER_PAGE) {
+ gGameInfo->regCur = 0;
+ }
+ }
+ if (iREG(0)) {
+ iREG(0) = 0;
+ func_800AA000(0, iREG(1), iREG(2), iREG(3));
+ }
+ }
+ }
+}
+
+//Draw Memory Viewer
+void func_80063C04(GfxPrint* gfxPrint)
+{
+ s32 i;
+ s32 page;
+ s32 regGroup;
+ s32 test; //removing affects stack
+ char name[3];
+ page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE;
+ regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE;
+
+ //set up register name string
+ name[0] = 'R';
+ name[1] = regChar[gGameInfo->regGroup]; //r_group type char
+ name[2] = '\0';
+ GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
+
+ for (i = 0; i != REG_PER_PAGE; i++)
+ {
+ if (i == gGameInfo->regCur)
+ {
+ GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff);
+ }
+ GfxPrint_SetPos(gfxPrint, 3, i + 5);
+ GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]);
+ if (i == gGameInfo->regCur)
+ {
+ GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80);
+ }
+ }
+}
+
+void func_80063D7C(GraphicsContext* gfxCtx) {
+ Gfx* sp7C;
+ Gfx* sp78;
+ Gfx* tempRet;
+ void* unk2[6];
+ GfxPrint gfxPrint;
+ void* unk[2];
+ Gfx* dlFrame[4]; //stores state of GfxCtx next ptrs
+
+ func_800C6AC4(&dlFrame, gfxCtx, "../z_debug.c", 628);
+ GfxPrint_Ctor(&gfxPrint);
+ sp78 = gfxCtx->polyOpa.p;
+ tempRet = func_800C6C20(gfxCtx->polyOpa.p);
+ gSPDisplayList(gfxCtx->overlay.p++, tempRet);
+ GfxPrint_Open(&gfxPrint, tempRet);
+
+ if ((OREG(0) == 1) || (OREG(0) == 8)) {
+ func_80063828(&gfxPrint);
+ }
+
+ if (gGameInfo->regPage != 0) {
+ func_80063C04(&gfxPrint);
+ }
+
+ D_8011E0B0 = 0;
+ sp7C = GfxPrint_Close(&gfxPrint);
+ gSPEndDisplayList(sp7C++);
+ func_800C6C28(sp78, sp7C);
+ gfxCtx->polyOpa.p = sp7C;
+ if (0);
+ func_800C6B54(&dlFrame, gfxCtx, "../z_debug.c", 664);
+ GfxPrint_Dtor(&gfxPrint);
+}