diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_debug.c | 301 |
1 files changed, 295 insertions, 6 deletions
diff --git a/src/code/z_debug.c b/src/code/z_debug.c index b5d078985..451443a6b 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -1,20 +1,309 @@ #include <ultra64.h> #include <global.h> +#include <z64.h> +#include <color.h> +#include <regs.h> +#include <PR/os_cont.h> -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_800636C0.s") +typedef struct +{ + u8 x; + u8 y; + u8 colorId; + char text[0x15]; +} PrintTextBuffer; + +typedef struct +{ + u16 push; + u16 held; +} InputCombo; + +GameInfo* gGameInfo; +int D_8015FA94; //no known symbols +PrintTextBuffer D_8015FA98[0x16]; + +s16 D_8011E0B0 = 0; //PrintTextBuffer index +Color_RGBA8 printTextColors[] = { + { 0xFF, 0xFF, 0x20, 0xC0 }, + { 0xFF, 0x96, 0x80, 0xC0 }, + { 0x80, 0x60, 0x00, 0x40 }, + { 0xC0, 0x80, 0x10, 0x80 }, + { 0xFF, 0xC0, 0x20, 0x80 }, + { 0xE6, 0xE6, 0xDC, 0x40 }, + { 0x80, 0x96, 0xFF, 0x80 }, + { 0x80, 0xFF, 0x20, 0x80 }, +}; + +InputCombo inputCombos[REG_GROUPS] = { + { L_TRIG, U_CBUTTONS }, + { L_TRIG, L_CBUTTONS }, + { L_TRIG, D_CBUTTONS }, + { L_TRIG, A_BUTTON }, + { R_TRIG, D_CBUTTONS }, + { L_TRIG, R_CBUTTONS }, + { L_TRIG, R_TRIG }, + { L_TRIG, L_JPAD }, + { L_TRIG, R_JPAD }, + { L_TRIG, U_JPAD }, + { L_TRIG, B_BUTTON }, + { L_TRIG, Z_TRIG }, + { L_TRIG, D_JPAD }, + { R_TRIG, A_BUTTON }, + { R_TRIG, B_BUTTON }, + { R_TRIG, Z_TRIG }, + { R_TRIG, L_TRIG }, + { R_TRIG, U_CBUTTONS }, + { R_TRIG, R_CBUTTONS }, + { R_TRIG, L_JPAD }, + { R_TRIG, L_CBUTTONS }, + { R_TRIG, START_BUTTON }, + { L_TRIG, START_BUTTON }, + { R_TRIG, R_JPAD }, + { R_TRIG, U_JPAD }, + { START_BUTTON, R_TRIG }, + { START_BUTTON, A_BUTTON }, + { START_BUTTON, B_BUTTON }, + { START_BUTTON, R_CBUTTONS }, +}; + +char regChar[] = " SOPQMYDUIZCNKXcsiWAVHGmnBdkb"; + +//initialize GameInfo +void func_800636C0() +{ + s32 i; + + gGameInfo = (GameInfo*)SystemArena_MallocDebug(sizeof(GameInfo), "../z_debug.c", 260); + gGameInfo->regPage = 0; + gGameInfo->regGroup = 0; + gGameInfo->regCur = 0; + gGameInfo->dpadLast = 0; + gGameInfo->repeat = 0; + for (i = 0; i < ARRAY_COUNT(gGameInfo->data); i++) + { + gGameInfo->data[i] = 0; + } +} + +//Called when free movement is active. +//8011D394 to enable camera debugger +void func_8006375C(s32 arg0, s32 arg1, float* d_80855320) +{ + +} -void func_8006375C(UNK_TYPE arg0, UNK_TYPE arg1, UNK_TYPE arg2) +#ifdef NON_MATCHING //regalloc +//Copy Camera Debugger Text +void func_8006376C(u8 x, u8 y, u8 colorId, const char* text) { + PrintTextBuffer* buf; + char* bufText; + s16 i; //v1 + buf = &D_8015FA98[D_8011E0B0]; + if (D_8011E0B0 < 0x16) { + + buf->x = x; + buf->y = y; + buf->colorId = colorId; + + i = 0; + bufText = buf->text + 1; + + if (*buf->text = *text++) { + do if (i++ > 0x14) { + break; + } while (*bufText++ = *text++); + } + + *bufText = '\0'; + D_8011E0B0++; + } } +#else #pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006376C.s") +#endif -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063828.s") +//Draw Text +void func_80063828(GfxPrint* gfxPrint) +{ + s32 i; + Color_RGBA8* color; + PrintTextBuffer* buffer; + char* text; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_8006390C.s") + i = 0; + if (D_8011E0B0 > 0) + { + do + { + buffer = &D_8015FA98[i]; + text = buffer->text; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063C04.s") + color = &printTextColors[buffer->colorId]; + GfxPrint_SetColor(gfxPrint, color->r, color->g, color->b, color->a); + GfxPrint_SetPos(gfxPrint, buffer->x, buffer->y); + GfxPrint_Printf(gfxPrint, "%s", text); + i += 1; + } while (i < D_8011E0B0); + } +} + +//Edit REG +void func_8006390C(Input* input) { + + s32 dpad; + s32 regGroup; + s32 increment; + InputCombo* input_combo; + s32 i; + + regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE; + dpad = input->raw.pad & 0xF00; + if (!~(input->raw.pad | ~L_TRIG) || + !~(input->raw.pad | ~R_TRIG) || + !~(input->raw.pad | ~START_BUTTON)) { + input_combo = inputCombos; + for (i = 0; i < REG_GROUPS; i++) + { + if (~(~input_combo->push | input->raw.pad) || + ~(~input_combo->held | input->padPressed)) { + input_combo++; + } + else + break; + } + + if (i < REG_GROUPS) { + if (i == gGameInfo->regGroup) { + gGameInfo->regPage = (gGameInfo->regPage + 1) % (REG_PAGES + 1); + return; + } + gGameInfo->regGroup = i; + gGameInfo->regPage = 0; + } + } + else { + switch (gGameInfo->regPage - 1) + { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: -#pragma GLOBAL_ASM("asm/non_matchings/code/z_debug/func_80063D7C.s") + if (dpad == gGameInfo->dpadLast) { + gGameInfo->repeat--; + if (gGameInfo->repeat < 0) { + gGameInfo->repeat = 1; + } + else { + dpad ^= gGameInfo->dpadLast; + } + } + else { + gGameInfo->repeat = 0x10; + gGameInfo->dpadLast = dpad; + } + + increment = + (dpad & R_JPAD) ? ( + !~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? 1000 : + !~(input->raw.pad | ~A_BUTTON) ? 100 : + !~(input->raw.pad | ~B_BUTTON) ? 10 : 1) : + (dpad & L_JPAD) ? ( + !~(input->raw.pad | ~(A_BUTTON | B_BUTTON)) ? -1000 : + !~(input->raw.pad | ~A_BUTTON) ? -100 : + !~(input->raw.pad | ~B_BUTTON) ? -10 : -1) : + 0; + + gGameInfo->data[gGameInfo->regCur + regGroup] += increment; + if (dpad & U_JPAD) { + gGameInfo->regCur--; + if (gGameInfo->regCur < 0) { + gGameInfo->regCur = REG_PER_PAGE - 1; + } + } + else if (dpad & D_JPAD) { + gGameInfo->regCur++; + if (gGameInfo->regCur >= REG_PER_PAGE) { + gGameInfo->regCur = 0; + } + } + if (iREG(0)) { + iREG(0) = 0; + func_800AA000(0, iREG(1), iREG(2), iREG(3)); + } + } + } +} + +//Draw Memory Viewer +void func_80063C04(GfxPrint* gfxPrint) +{ + s32 i; + s32 page; + s32 regGroup; + s32 test; //removing affects stack + char name[3]; + page = (gGameInfo->regPage * REG_PER_PAGE) - REG_PER_PAGE; + regGroup = (gGameInfo->regGroup * REG_PAGES + gGameInfo->regPage) * REG_PER_PAGE - REG_PER_PAGE; + + //set up register name string + name[0] = 'R'; + name[1] = regChar[gGameInfo->regGroup]; //r_group type char + name[2] = '\0'; + GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80); + + for (i = 0; i != REG_PER_PAGE; i++) + { + if (i == gGameInfo->regCur) + { + GfxPrint_SetColor(gfxPrint, 0, 0xff, 0xff, 0xff); + } + GfxPrint_SetPos(gfxPrint, 3, i + 5); + GfxPrint_Printf(gfxPrint, "%s%02d%6d", &name, page + i, gGameInfo->data[i + regGroup]); + if (i == gGameInfo->regCur) + { + GfxPrint_SetColor(gfxPrint, 0, 0x80, 0x80, 0x80); + } + } +} + +void func_80063D7C(GraphicsContext* gfxCtx) { + Gfx* sp7C; + Gfx* sp78; + Gfx* tempRet; + void* unk2[6]; + GfxPrint gfxPrint; + void* unk[2]; + Gfx* dlFrame[4]; //stores state of GfxCtx next ptrs + + func_800C6AC4(&dlFrame, gfxCtx, "../z_debug.c", 628); + GfxPrint_Ctor(&gfxPrint); + sp78 = gfxCtx->polyOpa.p; + tempRet = func_800C6C20(gfxCtx->polyOpa.p); + gSPDisplayList(gfxCtx->overlay.p++, tempRet); + GfxPrint_Open(&gfxPrint, tempRet); + + if ((OREG(0) == 1) || (OREG(0) == 8)) { + func_80063828(&gfxPrint); + } + + if (gGameInfo->regPage != 0) { + func_80063C04(&gfxPrint); + } + + D_8011E0B0 = 0; + sp7C = GfxPrint_Close(&gfxPrint); + gSPEndDisplayList(sp7C++); + func_800C6C28(sp78, sp7C); + gfxCtx->polyOpa.p = sp7C; + if (0); + func_800C6B54(&dlFrame, gfxCtx, "../z_debug.c", 664); + GfxPrint_Dtor(&gfxPrint); +} |
