diff options
| author | cadmic <cadmic24@gmail.com> | 2024-04-15 10:36:29 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-15 13:36:29 -0400 |
| commit | d59ca6cea2c074367e03406e2dac939c1522cc29 (patch) | |
| tree | 04aa8c83cf11e83a26eea718bb5e773d2317d8fa /src/code | |
| parent | 295a8669b86e571aecd6509b4e7b86e955f165d6 (diff) | |
Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_scene_table.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index d3dc09751..b52c2e5ca 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -418,7 +418,11 @@ void Scene_DrawConfigWaterTemple(PlayState* play) { spAC = play->roomCtx.unk_74[1] & 0xFF; gameplayFrames = play->gameplayFrames; +#if !OOT_MQ + gSPSegment(POLY_XLU_DISP++, 0x06, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)])); +#else gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)])); +#endif if (spB0 == 1) { gSPSegment(POLY_OPA_DISP++, 0x08, |
