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authorcadmic <cadmic24@gmail.com>2024-04-15 10:36:29 -0700
committerGitHub <noreply@github.com>2024-04-15 13:36:29 -0400
commitd59ca6cea2c074367e03406e2dac939c1522cc29 (patch)
tree04aa8c83cf11e83a26eea718bb5e773d2317d8fa /src/code
parent295a8669b86e571aecd6509b4e7b86e955f165d6 (diff)
Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_scene_table.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index d3dc09751..b52c2e5ca 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -418,7 +418,11 @@ void Scene_DrawConfigWaterTemple(PlayState* play) {
spAC = play->roomCtx.unk_74[1] & 0xFF;
gameplayFrames = play->gameplayFrames;
+#if !OOT_MQ
+ gSPSegment(POLY_XLU_DISP++, 0x06, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)]));
+#else
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)]));
+#endif
if (spB0 == 1) {
gSPSegment(POLY_OPA_DISP++, 0x08,