diff options
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_scene_table.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index d3dc09751..b52c2e5ca 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -418,7 +418,11 @@ void Scene_DrawConfigWaterTemple(PlayState* play) { spAC = play->roomCtx.unk_74[1] & 0xFF; gameplayFrames = play->gameplayFrames; +#if !OOT_MQ + gSPSegment(POLY_XLU_DISP++, 0x06, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)])); +#else gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A330[((void)0, gSaveContext.save.nightFlag)])); +#endif if (spB0 == 1) { gSPSegment(POLY_OPA_DISP++, 0x08, |
