summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorDragorn421 <Dragorn421@users.noreply.github.com>2021-12-02 01:21:32 +0100
committerGitHub <noreply@github.com>2021-12-01 19:21:32 -0500
commitff49ace524978236263cdc4f3f785f8fc5e20592 (patch)
tree76ee7b864bbf239ed2e1da07a57015939dd8d2b3 /src/code
parent4a3809d4d25845e15fa65feba239f1ec471ac8d8 (diff)
Symbol cleanup 4 (#1050)
* Replace some hardcoded constants with proper asset symbols * Remove Blob which turned out to be a texture
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_draw.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/z_draw.c b/src/code/z_draw.c
index d9f63c9ad..0e26fd6ab 100644
--- a/src/code/z_draw.c
+++ b/src/code/z_draw.c
@@ -76,6 +76,7 @@
#include "objects/object_gi_dekupouch/object_gi_dekupouch.h"
#include "objects/object_gi_rupy/object_gi_rupy.h"
#include "objects/object_gi_sword_1/object_gi_sword_1.h"
+#include "objects/object_st/object_st.h"
// "Get Item" Model Draw Functions
void GetItem_DrawMaskOrBombchu(GlobalContext* globalCtx, s16 drawId);
@@ -365,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = {
// kokiri sword, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// gold skulltula token, OBJECT_ST
- { GetItem_DrawSkullToken, { 0x06004DB0, 0x06004EB8 } }, // TODO symbols from this object
+ { GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
};
/**