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-rw-r--r--src/code/code_800EC960.c6
-rw-r--r--src/code/z_game_dlftbls.c4
-rw-r--r--src/code/z_skelanime.c2
3 files changed, 2 insertions, 10 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index 72bdd600d..9ed6dbbb4 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -2297,12 +2297,6 @@ f32 D_80131C8C = 0.0f;
// =========== Audio Debugging ===========
-extern u16 gAudioSfxSwapSource[];
-extern u16 gAudioSfxSwapTarget[];
-extern u8 gAudioSfxSwapMode[];
-extern u8 gAudioSfxSwapOff;
-extern u8 D_801333F0;
-
u32 sDebugPadHold;
u32 sDebugPadBtnLast;
u32 sDebugPadPress;
diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c
index 278cb5620..354967e28 100644
--- a/src/code/z_game_dlftbls.c
+++ b/src/code/z_game_dlftbls.c
@@ -3,10 +3,10 @@
#define GAMESTATE_OVERLAY(name, init, destroy, size) \
{ \
NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, 0, init, destroy, 0, 0, 0, size \
+ _ovl_##name##SegmentEnd, NULL, init, destroy, NULL, NULL, 0, size \
}
#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
- { NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
+ { NULL, 0, 0, NULL, NULL, NULL, init, destroy, NULL, NULL, 0, size }
GameStateOverlay gGameStateOverlayTable[] = {
GAMESTATE_OVERLAY_INTERNAL(TitleSetup_Init, TitleSetup_Destroy, sizeof(GameState)),
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 7ced70278..ffc294d0d 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -9,8 +9,6 @@ s32 SkelAnime_LoopFull(SkelAnime* skelAnime);
s32 SkelAnime_Once(SkelAnime* skelAnime);
s32 SkelAnime_LoopPartial(SkelAnime* skelAnime);
-void SkelAnime_CopyFrameTable(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src);
-
static u32 sDisableAnimQueueFlags = 0;
static u32 sAnimQueueFlags;