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-rw-r--r--src/code/fault.c8
-rw-r--r--src/code/game.c2
-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_debug_display.c2
-rw-r--r--src/code/z_en_item00.c8
-rw-r--r--src/code/z_moji.c2
-rw-r--r--src/code/z_sram.c4
7 files changed, 15 insertions, 15 deletions
diff --git a/src/code/fault.c b/src/code/fault.c
index 397d8bf1a..3897ba858 100644
--- a/src/code/fault.c
+++ b/src/code/fault.c
@@ -1038,18 +1038,18 @@ void Fault_Init(void) {
sFaultStructPtr = &gFaultStruct;
bzero(sFaultStructPtr, sizeof(FaultThreadStruct));
FaultDrawer_SetDefault();
- FaultDrawer_SetInputCallback(&Fault_WaitForInput);
+ FaultDrawer_SetInputCallback(Fault_WaitForInput);
sFaultStructPtr->exitDebugger = false;
sFaultStructPtr->msgId = 0;
sFaultStructPtr->faultHandlerEnabled = false;
sFaultStructPtr->faultedThread = NULL;
- sFaultStructPtr->padCallback = &Fault_PadCallback;
+ sFaultStructPtr->padCallback = Fault_PadCallback;
sFaultStructPtr->clients = NULL;
sFaultStructPtr->faultActive = false;
gFaultStruct.faultHandlerEnabled = true;
osCreateMesgQueue(&sFaultStructPtr->queue, &sFaultStructPtr->msg, 1);
StackCheck_Init(&sFaultThreadInfo, &sFaultStack, sFaultStack + sizeof(sFaultStack), 0, 0x100, "fault");
- osCreateThread(&sFaultStructPtr->thread, 2, &Fault_ThreadEntry, 0, sFaultStack + sizeof(sFaultStack),
+ osCreateThread(&sFaultStructPtr->thread, 2, Fault_ThreadEntry, 0, sFaultStack + sizeof(sFaultStack),
OS_PRIORITY_APPMAX);
osStartThread(&sFaultStructPtr->thread);
}
@@ -1067,7 +1067,7 @@ void Fault_AddHungupAndCrashImpl(const char* arg0, const char* arg1) {
FaultClient client;
s32 pad;
- Fault_AddClient(&client, &Fault_HangupFaultClient, (void*)arg0, (void*)arg1);
+ Fault_AddClient(&client, Fault_HangupFaultClient, (void*)arg0, (void*)arg1);
*(u32*)0x11111111 = 0; // trigger an exception
}
diff --git a/src/code/game.c b/src/code/game.c
index 663ebd589..2f9db0d4e 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -418,7 +418,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
// "Other initialization processing time %d us"
osSyncPrintf("その他初期化 処理時間 %d us\n", OS_CYCLES_TO_USEC(endTime - startTime));
- Fault_AddClient(&sGameFaultClient, &GameState_FaultPrint, NULL, NULL);
+ Fault_AddClient(&sGameFaultClient, GameState_FaultPrint, NULL, NULL);
osSyncPrintf("game コンストラクタ終了\n"); // "game constructor end"
}
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 36533a77c..bca45d428 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -402,7 +402,7 @@ void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, naviColor->inner.r, naviColor->inner.g, naviColor->inner.b, 255);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 2153),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_XLU_DISP++, &gZTargetArrowDL);
+ gSPDisplayList(POLY_XLU_DISP++, gZTargetArrowDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 2158);
@@ -3447,7 +3447,7 @@ void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx)
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_actor.c", 8149),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_OPA_DISP++, &gCircleShadowDL);
+ gSPDisplayList(POLY_OPA_DISP++, gCircleShadowDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8155);
}
diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c
index f914dede6..9f33caa87 100644
--- a/src/code/z_debug_display.c
+++ b/src/code/z_debug_display.c
@@ -83,7 +83,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, GlobalCo
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_debug_display.c", 189),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_XLU_DISP++, &gDebugSpriteDL);
+ gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_debug_display.c", 192);
}
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index f83bb8456..49459fd36 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -1023,7 +1023,7 @@ void EnItem00_DrawRupee(EnItem00* this, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sRupeeTex[texIndex]));
- gSPDisplayList(POLY_OPA_DISP++, &gRupeeDL);
+ gSPDisplayList(POLY_OPA_DISP++, gRupeeDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1568);
}
@@ -1067,13 +1067,13 @@ void EnItem00_DrawHeartContainer(EnItem00* this, GlobalContext* globalCtx) {
func_8002EBCC(&this->actor, globalCtx, 0);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1634),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_OPA_DISP++, &gHeartPieceExteriorDL);
+ gSPDisplayList(POLY_OPA_DISP++, gHeartPieceExteriorDL);
func_80093D84(globalCtx->state.gfxCtx);
func_8002ED80(&this->actor, globalCtx, 0);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1644),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_XLU_DISP++, &gHeartContainerInteriorDL);
+ gSPDisplayList(POLY_XLU_DISP++, gHeartContainerInteriorDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1647);
}
@@ -1090,7 +1090,7 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
func_8002ED80(&this->actor, globalCtx, 0);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_item00.c", 1670),
G_MTX_MODELVIEW | G_MTX_LOAD);
- gSPDisplayList(POLY_XLU_DISP++, &gHeartPieceInteriorDL);
+ gSPDisplayList(POLY_XLU_DISP++, gHeartPieceInteriorDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_item00.c", 1673);
}
diff --git a/src/code/z_moji.c b/src/code/z_moji.c
index b10298b68..9c5103146 100644
--- a/src/code/z_moji.c
+++ b/src/code/z_moji.c
@@ -69,7 +69,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) {
}
if (sCurTLUTIndex != GET_CHAR_TLUT_INDEX(c)) {
- gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, &gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
+ gDPLoadTLUT(POLY_OPA_DISP++, 16, 256, gMojiFontTLUTs[GET_CHAR_TLUT_INDEX(c)]);
sCurTLUTIndex = GET_CHAR_TLUT_INDEX(c);
}
gSPTextureRectangle(POLY_OPA_DISP++, sScreenPosX << 2, sScreenPosY << 2, (sScreenPosX + DISP_CHAR_WIDTH) << 2,
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 8dc83b8c1..7054a1936 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -381,7 +381,7 @@ void Sram_OpenSave(SramContext* sramCtx) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n====================================================================\n");
- MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
+ MemCopy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
ptr = (u8*)gScarecrowCustomSongPtr;
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) {
@@ -396,7 +396,7 @@ void Sram_OpenSave(SramContext* sramCtx) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("\n====================================================================\n");
- MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
+ MemCopy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
ptr = gScarecrowSpawnSongPtr;
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) {