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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2021-08-14
Fix SKYBOX_HOUSE_LINK enum value. (#902)
Revo
2021-08-13
Clarify nature of the project in the readme (#894)
EllipticEllipsis
2021-08-12
Match some audio functions (#896)
zelda2774
2021-08-11
Decompile object_gol (gohma actor) (#871)
Dragorn421
2021-08-11
Fully document object_goma (#872)
Dragorn421
2021-08-11
ObJ_Lift OK (#883)
Stardust Sauce
2021-08-11
Match the remaining function in En_Holl (#895)
Roman971
2021-08-08
Fix progress.py to not include files in asm/ (#893)
Roman971
2021-08-08
add "word replace" behavior, cleanup (#892)
Dragorn421
2021-08-08
Morpha (ovl_Boss_Mo) (#438)
petrie911
2021-08-08
Barinade (Boss_Va) (#529)
petrie911
2021-08-08
EnMb documented (Moblins) (#861)
Dragorn421
2021-08-06
Automatic objects 2 (#889)
Anghelo Carvajal
2021-08-06
ovl_Boss_Ganon2 (2 nonmatching) (#874)
Sirius902
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-08-05
I did it (#888)
petrie911
2021-08-04
Decompile Twinrova (#837)
krimtonz
2021-08-04
Fix some issues in the vr_box non matching (#887)
Roman971
2021-08-04
Match the 2 remaining functions in Obj_Bean (#886)
Roman971
2021-08-04
Item00 BSS OK (#881)
louist103
2021-08-04
Mark func_800DC910 as NON_EQUIVALENT (#882)
louist103
2021-08-01
Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right v...
Dragorn421
2021-08-01
Stalfos (en_test) OK and object_sk2 documented (#868)
fig02
2021-08-01
convert remaining RGB5a1 to RGBA16 (#879)
louist103
2021-07-30
z_obj_mure OK (#875)
mzxrules
2021-07-30
z_en_bigokuta OK (#878)
mzxrules
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-07-28
Dancing Couple (ovl_En_Tg) (#866)
Aly Cerruti
2021-07-27
ZAPD update: Gotta go fast! (#877)
Anghelo Carvajal
2021-07-27
Audio WIP (#836)
krimtonz
2021-07-28
Match Interface_Draw (z_parameter OK) (#876)
engineer124
2021-07-26
db_camera (#842)
Random
2021-07-25
Fix Sheik typo (#867)
mzxrules
2021-07-07
EnDekubaba OK and documented, object_dekubaba documented (#864)
EllipticEllipsis
2021-07-06
Fix all xmls to explicitly use offsets (#859)
louist103
2021-07-04
Extract all "place name" title cards (#858)
louist103
2021-07-04
Decompile Fishing and document object_fish (#856)
Roman971
2021-07-04
Change PreRenderContext to just be PreRender (#862)
Zelllll
2021-07-04
Some progress on z_vr_box.c (#838)
Tharo
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-06-29
Decompile some more objects (#848)
louist103
2021-06-23
Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
louist103
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-06-19
Match Math3D_LineSegMakePerpLineSeg (#854)
Synray
2021-06-17
Match Camera_PrintSettings (z_camera OK) (#853)
engineer124
2021-06-17
Decompile and label EnEiyer (#852)
Synray
2021-06-15
Migrate .bss for fault drawer and .data for item00 (#823)
louist103
2021-06-15
Interface improvements (#822)
Zelllll
2021-06-14
EnVali OK and documented, object_vali and object_bl completely analysed and d...
EllipticEllipsis
2021-06-14
Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)
Anghelo Carvajal
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