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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-10-01
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...
Dragorn421
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-28
[PAL N64] Match file select language selection (#2240)
cadmic
2024-09-27
Pause doc: Item page quads (#2238)
Dragorn421
2024-09-27
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
cadmic
2024-09-27
[includes] z_fishing (#2242)
Dragorn421
2024-09-27
[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...
Dragorn421
2024-09-27
Pause doc: Quest page cursor movement (#2236)
Dragorn421
2024-09-27
[headers] z64bgcheck.h functions (#2239)
Dragorn421
2024-09-27
[ntsc-1.0/1.1] Match z_player.c (#2232)
cadmic
2024-09-27
[includes] Explicit global.h includes for z_player (#2235)
Dragorn421
2024-09-26
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
Dragorn421
2024-09-26
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)
cadmic
2024-09-26
Fix typos found by codespell (#2229)
cadmic
2024-09-25
[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ...
cadmic
2024-09-25
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)
cadmic
2024-09-25
Pause docs: Quest quads (#2224)
Dragorn421
2024-09-25
Player: `Player_ActionHandler_Talk` (#2226)
fig02
2024-09-25
[PAL N64] Match z_message.c (#2202)
cadmic
2024-09-25
Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)
fig02
2024-09-25
[headers] Create letterbox.h, move more protos from functions.h (#2225)
Dragorn421
2024-09-25
ActionChange -> ActionHandler (#2219)
fig02
2024-09-25
[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
Dragorn421
2024-09-25
Pause docs: Songs playback (#2220)
Dragorn421
2024-09-24
[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
Dragorn421
2024-09-24
create ucode_disas.h (#2222)
mzxrules
2024-09-24
Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)
Dragorn421
2024-09-24
Z-Targeting Loose Ends (#2217)
fig02
2024-09-23
[PAL N64] Miscellaneous changes (#2211)
cadmic
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-23
[headers] Move z_actor functions to z64actor.h (#2216)
Dragorn421
2024-09-23
Standardize "ActorMovement" over "ActorMove" (#2214)
fig02
2024-09-22
Partially document idle animations (#2092)
Pepe20129
2024-09-21
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
fig02
2024-09-21
Document `autoLockOnActor` (#2212)
fig02
2024-09-21
[PAL N64] Match handwritten audio sequences (#2210)
cadmic
2024-09-18
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
Dragorn421
2024-09-18
[PAL N64] Create macros for 50-Hz-related values (#2206)
cadmic
2024-09-18
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208)
cadmic
2024-09-18
Pause doc: Pages drawing (#2190)
Dragorn421
2024-09-17
Consistently use "OOT_VERSION <" and "OOT_VERSION >=" (#2199)
cadmic
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-16
[PAL N64] Match VI mode setup (#2198)
cadmic
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-16
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
fig02
2024-09-16
[PAL N64] Rename file select assets (#2197)
cadmic
2024-09-16
Document `zTargetActiveTimer` (#2200)
fig02
2024-09-16
[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)
cadmic
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