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AgeCommit message (Expand)Author
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-27Pause doc: Item page quads (#2238)Dragorn421
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
2024-09-27[includes] z_fishing (#2242)Dragorn421
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27Pause doc: Quest page cursor movement (#2236)Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
2024-09-27[ntsc-1.0/1.1] Match z_player.c (#2232)cadmic
2024-09-27[includes] Explicit global.h includes for z_player (#2235)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-25[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ...cadmic
2024-09-25[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)cadmic
2024-09-25Pause docs: Quest quads (#2224)Dragorn421
2024-09-25Player: `Player_ActionHandler_Talk` (#2226)fig02
2024-09-25[PAL N64] Match z_message.c (#2202)cadmic
2024-09-25Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)fig02
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25ActionChange -> ActionHandler (#2219)fig02
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421
2024-09-25Pause docs: Songs playback (#2220)Dragorn421
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
2024-09-24create ucode_disas.h (#2222)mzxrules
2024-09-24Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)Dragorn421
2024-09-24Z-Targeting Loose Ends (#2217)fig02
2024-09-23[PAL N64] Miscellaneous changes (#2211)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-23[headers] Move z_actor functions to z64actor.h (#2216)Dragorn421
2024-09-23Standardize "ActorMovement" over "ActorMove" (#2214)fig02
2024-09-22Partially document idle animations (#2092)Pepe20129
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-21Document `autoLockOnActor` (#2212)fig02
2024-09-21[PAL N64] Match handwritten audio sequences (#2210)cadmic
2024-09-18[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)Dragorn421
2024-09-18[PAL N64] Create macros for 50-Hz-related values (#2206)cadmic
2024-09-18[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208)cadmic
2024-09-18Pause doc: Pages drawing (#2190)Dragorn421
2024-09-17Consistently use "OOT_VERSION <" and "OOT_VERSION >=" (#2199)cadmic
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-16[PAL N64] Match VI mode setup (#2198)cadmic
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-16Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)fig02
2024-09-16[PAL N64] Rename file select assets (#2197)cadmic
2024-09-16Document `zTargetActiveTimer` (#2200)fig02
2024-09-16[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)cadmic