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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-15
Assets: Move limb enums into xmls 4 (#2631)
Dragorn421
2025-06-15
Assets: Move limb enums into xmls 3 (#2630)
Dragorn421
2025-06-14
Name most `object_gi_*` textures (#2629)
Dragorn421
2025-06-14
Pause doc: DrawInfoPanel textures (#2628)
Dragorn421
2025-06-13
`Camera_KeepOn4` docs 1 (#2627)
Dragorn421
2025-06-12
Assets: Move limb enums into xmls 2 (#2626)
Dragorn421
2025-06-12
Assets: Move limb enums into xmls 1 (#2625)
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-10
`object_zo`: finalize, split and commit (#2624)
Dragorn421
2025-06-10
Remove Static from xmls (#2616)
Dragorn421
2025-06-09
Commit `object_ganon_anime3` (#2611)
Dragorn421
2025-06-09
Commit some `assets/overlays/` 2 (#2610)
Dragorn421
2025-06-08
.d files: use -MP (fixes make with deleted deps) (#2615)
Dragorn421
2025-06-08
Child Ruto Actions: Enums (#2603)
Jordan Longstaff
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-07
Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)
Tharo
2025-06-07
Commit `do_action_static` (#2597)
Dragorn421
2025-06-07
Update docs/Documenting.md (#1265)
Dragorn421
2025-06-07
Add Vtx[] resources in xmls for (partially) documented assets 10 (#2609)
Dragorn421
2025-06-07
Doc Actor: En_Ma2 (Adult Malon) (#2593)
hiisuya
2025-06-08
Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)
Dragorn421
2025-06-07
Add Vtx[] resources in xmls for (partially) documented assets 8 (#2606)
Dragorn421
2025-06-07
Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)
Dragorn421
2025-06-07
Add various undocumented resources in xmls 4 (#2604)
Dragorn421
2025-06-06
Add additional Bazaar display list definitions (#2494)
mracsys
2025-06-06
Remove OutName from xmls (both on File and Texture) (#2596)
Dragorn421
2025-06-06
Add various undocumented resources in xmls 3 (#2595)
Dragorn421
2025-06-06
Add various undocumented resources in xmls 2 (#2594)
Dragorn421
2025-06-06
Child Ruto Part 7: Limb draw functions (#2575)
Jordan Longstaff
2025-06-06
Child Ruto Part 4: Eye and mouth index enums (#2571)
Jordan Longstaff
2025-06-05
Fix too long filenames for windows (#2591)
Dragorn421
2025-06-05
Better automatic names for Limbs and JointKeys, and implement more get_as_xml...
Dragorn421
2025-06-05
Add Vtx[] resources in xmls for (partially) documented assets 5 (#2587)
Dragorn421
2025-06-05
Add Vtx[] resources in xmls for (partially) documented assets 6 (#2588)
Dragorn421
2025-06-05
Add various undocumented resources in xmls 1 (#2589)
Dragorn421
2025-06-05
Child Ruto Part 5: Colliders (#2572)
Jordan Longstaff
2025-06-05
T() macro loose ends 3 (#2592)
Dragorn421
2025-06-05
Child Ruto Part 3: Water states (#2570)
Jordan Longstaff
2025-06-05
Child Ruto Part 6: Switch flag and type functions (#2574)
Jordan Longstaff
2025-06-04
Child Ruto Part 13: Animation change function (#2581)
Jordan Longstaff
2025-06-04
Child Ruto Part 9: Camera setting (#2577)
Jordan Longstaff
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-06-04
Commit some assets/overlays/ (#2582)
Dragorn421
2025-06-04
Child Ruto Part 11: Idle Carry Timer (#2579)
Jordan Longstaff
2025-06-04
Child Ruto Part 10: Head rotation (#2578)
Jordan Longstaff
2025-06-03
Add Vtx[] resources in xmls for (partially) documented assets 4 (#2567)
Dragorn421
2025-06-03
Add Vtx[] resources in xmls for (partially) documented assets 3 (#2566)
Dragorn421
2025-06-03
Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
Dragorn421
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