| Age | Commit message (Collapse) | Author |
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* Add Vtx[] resources in xmls for (partially) documented assets 7
* bss
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* Doc pass on EnDoor and transition actors
* (re)Name things
* Forgot to change gameplay_keep.xml
* "actor transition index" -> "transition actor index"
* Run formatter
* Better names for `DOOR_DL_` enum
* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`
* name endoor params macros with get/is, _mask to _flag for the doubledoor flag
* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
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* remove trailing whitespaces
* minor docs tweaks
* some more trailing whitespaces
* few more tweaks
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* merge master
* gi objects
* Some more and fix dungeon keep and field keep
* the rest of them
* fix field keep
* Remove extra underscore
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* malon adult limbs and enum
* malon adult animations
* Malon Adult textures
* Object_ma2 OK
* Cleanup undefined syms file
* more cleanup
* object_in OK
* change
* Object_TA limbs and Limb DLs ok
* Textures in DLs OK
* Object TA animations OK
* Object TA OK
* clean up the xml
* almost done with impa textures
* name impa draw funcs
* fix globalCtx2 in talon_init
* more progress in impa
* eye texture stuff
* impa OK
* remove files
* fix messed up merge
* Switch MA2 blink timer from hex
* Name a function
* Fix skelanime fixer
* Missing malon adult TLUT
* add some missing symbols in DemoEc
* Fix conflicts, part2
* Clean up TLUT related stuff and some minor things
* Remove unused externs from z_demo_ec
* Remove unused symbols from undefined_syms.txt
* PR fixes (Dragorn)
* Dragorn fixes
* Fix various texture-related issues in object_link_child
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_ta.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update assets/xml/objects/object_in.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix ingo and the rest of Dragorns fix
* impa fixes
* fix ingo again
* fix windmill man missing TLUT
* Fix impa in viewer
* Roman's fixes
* Add limb
* Missed an animation
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Add parens around params usage in VEC_SET macro
* Remove unnecessary space character in a xml
* Use defines instead of magic values in head/tail magic comments
* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`
* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`
* `0x803DA800` -> `0x80400000 - frame buffer size`
* Use `OS_VI_` defines instead of hex
* Add empty line after some variable declarations
* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`
* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`
* Use `MTXMODE_` more
* Remove `ASCII_TO_U32`, use `'IS64'`
* Add explicit `!= NULL` in some ternaries
* Use `INV_CONTENT`, `AMMO` macros more
* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`
* Get rid of lowercase hex (outside libultra)
* `gWindMill*` -> `gWindmill*`
* Format and small fix enums in `z_boss_mo.h`
* Use `CHECK_BTN_ANY` more
* Fix xz/xy mistake in comment in tektite
* Rephrase comments mentioning "the devs" in a more neutral way
* Clean-up some objectively useless parens
* Fix some negative values written as u16 instead of s16 in ichains
* `SKJ_ACTON_` -> `SKJ_ACTION_`
* Run formatter
* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`
* Remove comments using in-game text
* Remove `U` suffix from integer literals
* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"
This reverts commit c801337dde9fe5e8b7a7ecf85ad3629bf5b87aaf.
* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`
* Add empty line after decl x2
* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"
This reverts commit d80bdb32da449edc74e02b8ab3f5a2c532e74bdb.
* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)
* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`
* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
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* working
* start color switch
* progress
* progress
* progress on bgm func
* progress
* game over matched (except the rodata meme)
* start update
* progress
* lightning docs done
* progress
* progress
* progress
* progress
* progress
* can compile at least
* suns state, progress on kankyo_update
* some new names
* progress
* progress
* progress
* new functions
* cleanup
* more matches
* another match
* now functional
* format
* better match
* hugely improved update
* cleanup/review
* remove old changes
* review2
* review3
* missed one
* review4
* change asm filenames
* update doorwarp1
* review5
* Kankyo_ -> Environment_
* format
* merge master and format functions.h
Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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* copy over the xml
* Rename anims
* A bunch of renames
* minor extract_assets fixes
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "820678b4e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "820678b4e"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Change rgb5a1 to rgba16
* eye and eyebrows
* some dlists
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "6be9af65d"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "6be9af65d"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
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* Mostly done but shifted
* still messed up
* Almost OK
* OBJECT_JYA_OBJ OK, OBJECT_GR OK
* Done
* Merge master and format
* Cleanup
* Cleanup 2
* Start object MB dont merge yet
* Object_MB OK
* Object_ydan_objects OK
* General 'ydan' actor cleanup
* Forgot some small things
* Object_EC OK
* add .gitkeep and run format
* Object_sd OK but no textures cause of a zap issue
* PR fixes
* Fix object_sd
* fix ydan
* delete .gitkeep files
* OBJECT_BOX as far as it can go with current ZAP
* Fix undefined_syms
* Start child link object
* Push progress, dont merge yet
* Object_mori_objects OK
* Fixed?
* Fix conflicts again
* Seems like i missed some textures
* Extract data for BgBombwall
* More field
* ZAP YEP 2.0
* Object_Box OK
* Object_SD ok. Ready to merge
* remove ASM and merge master
* remove ASM
* remove files wrongfully added to docs/
* Almost done
* Change comment in z_player_lib.c
* forgot some DLists in player_lib.c
* Fix conflict, run format
* Same as before but this time with Tex and TLUT
* Last few things
* fix object_GR and add limbs to object_sd
* Nane -> Name
* gChildDekuShieldMtx is now a matrix and not a blob
* PR fixes (Fig)
* add a space for comment in z_player_lib.c
* re push and new lines
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Fix Heishi2
* PR fixes (Fig)
* Replace spacing in a file
* PR fixes (Roman)
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