summaryrefslogtreecommitdiff
path: root/assets/xml/objects/object_kingdodongo.xml
AgeCommit message (Collapse)Author
2026-05-09Assets system: reconcile xml versions using implicit and relative offsets ↵Dragorn421
(#2614) * Assets system: reconcile xml versions using implicit offsets * simplify * remove other object_mag xmls * Introduce relative offsets: `Offset=".+0x421"`, more sizable `ResourceDesc`s, update spec * fix * reconcile object_mo xml * reconcile object_tw xml * reconcile object_xc xml (and add Tlut="gNameTLUT" to Texture resources) * reconcile object_fd xml * reconcile object_kingdodongo xml * bss * reconcile gameplay_keep.xml
2025-06-06Remove OutName from xmls (both on File and Texture) (#2596)Dragorn421
2025-06-05Add various undocumented resources in xmls 1 (#2589)Dragorn421
* Add various undocumented resources in xmls 1 * bss
2025-02-14Identify some unaccounted and blob asset data (#1953)cadmic
* Identify some unaccounted and blob asset data * Add bug comments for flex skeleton weirdness * Use (SkeletonHeader*) cast instead of .sh * Fix vtx counts
2024-06-26Extract NTSC assets for gc-us (#1973)cadmic
* Extract NTSC assets for gc-us * Extract kanji https://github.com/zeldaret/mm/pull/1536 Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com> --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2023-07-03Ensure all boss title cards are extracted as IA8 (#1512)Tom Overton
* Ensure all boss title cards are extracted as IA8 * Drop `Boss` from some of the title card names * Format
2021-12-07Replace more constants with proper asset symbols (#1071)Dragorn421
2021-12-02Replace some more constants with proper asset symbols (#1053)Dragorn421
2021-12-01Symbol cleanup 4 (#1050)Dragorn421
* Replace some hardcoded constants with proper asset symbols * Remove Blob which turned out to be a texture
2021-08-22Symbol cleanup (#897)Dragorn421
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
2021-07-27ZAPD update: Gotta go fast! (#877)Anghelo Carvajal
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
2021-05-16Add every unreserved object in an automated way (#805)Anghelo Carvajal
* it's crashing * fix stuff * fix xmls * problematic objects * fix tabs * Fix suffixes * add missing new lines * Add comments to the problematic objects * Find and replace fixes * Add Fig's objects * I forgot to add a Name in a cutscene, so I'm adding it here * Update object decomp tutorial a little bit * Update problematic objects * Update docs/tutorial/object_decomp.md Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Change comments * comment out a few blobs * dammit tluts * Change a bunch of objects * update the last bunch * update comments on oA11 and oB2 * Ninja-edit to fix compatibility with ZAPD's PR 142 Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>