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Decompilation of The Legend of Zelda: Ocarina of Time
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object_link_child.xml
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Author
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2025-06-10
Remove Static from xmls (#2616)
Dragorn421
2025-06-06
Remove OutName from xmls (both on File and Texture) (#2596)
Dragorn421
2025-05-26
Commit `object_link_child` (#2542)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-02-16
assets xmls fixes (#2476)
Dragorn421
2025-02-14
Identify some unaccounted and blob asset data (#1953)
cadmic
2024-06-26
Extract NTSC assets for gc-us (#1973)
cadmic
2024-03-23
Document Player's Face and z_actor FaceChange functions (#1928)
fig02
2023-11-12
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576)
Javarooster
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-01-23
Whitespace (#1112)
playerskel
2022-01-17
Asset header split (#1023)
louist103
2021-12-27
Objects4 (#1057)
louist103
2021-12-01
Cleanup asset xmls (#1044)
Dragorn421
2021-11-24
Even more objects (#913)
louist103
2021-07-27
ZAPD update: Gotta go fast! (#877)
Anghelo Carvajal
2021-05-30
Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)
louist103
2021-05-26
Outname -> OutName for OBJECT_LINK_CHILD (#827)
louist103
2021-05-26
Decompile a bunch of objects (#603)
louist103