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path: root/assets/xml/objects/object_mizu_objects.xml
AgeCommit message (Collapse)Author
2025-06-07Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)Dragorn421
* Add Vtx[] resources in xmls for (partially) documented assets 7 * bss
2025-06-06Remove OutName from xmls (both on File and Texture) (#2596)Dragorn421
2025-06-06Add various undocumented resources in xmls 3 (#2595)Dragorn421
2023-12-15Document ``z_bg_mizu_movebg.c`` (#1565)Yanis42
* document z_bg_mizu_movebg.c + assets * remove temp comment * renamed "temp" variable * review 1 * format + type names comments at dLists/colHeaders * review 2 * review 3 * named dragon statue 1 * float -> floating + review * format * review 5
2022-01-23Whitespace (#1112)playerskel
* remove trailing whitespaces * minor docs tweaks * some more trailing whitespaces * few more tweaks
2021-12-01Cleanup asset xmls (#1044)Dragorn421
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
2021-08-22Symbol cleanup (#897)Dragorn421
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
2021-04-25z_bg_mizu_movebg and object_mizu_objects (#747)mzxrules
* OK a few functions * BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall * migrate data * create mizu_objects, defines for water temple water level * clean up some code * implement most suggestions * review * review2 * formatting Co-authored-by: Fig02 <fig02srl@gmail.com>