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(#2614)
* Assets system: reconcile xml versions using implicit offsets
* simplify
* remove other object_mag xmls
* Introduce relative offsets: `Offset=".+0x421"`, more sizable `ResourceDesc`s, update spec
* fix
* reconcile object_mo xml
* reconcile object_tw xml
* reconcile object_xc xml (and add Tlut="gNameTLUT" to Texture resources)
* reconcile object_fd xml
* reconcile object_kingdodongo xml
* bss
* reconcile gameplay_keep.xml
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* Add Vtx[] resources in xmls for (partially) documented assets 10
* bss
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* Identify some unaccounted and blob asset data
* Add bug comments for flex skeleton weirdness
* Use (SkeletonHeader*) cast instead of .sh
* Fix vtx counts
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* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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* Ensure all boss title cards are extracted as IA8
* Drop `Boss` from some of the title card names
* Format
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* Tr
* Update from MM prs
* Twinrova kotake and koume
* Animations
* textures
* DLs and final clean up
* limb enum
* blobs
* Move blobs
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* Document all non-Koume/Kotake parts of object_tw
* Fix the names of two textures I accidentally swapped
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* Replace some hardcoded constants with proper asset symbols
* Remove Blob which turned out to be a texture
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* Consistent order for attributes of `Texture` nodes in asset xmls
* Consistent order for attributes of `Blob` nodes in asset xmls
* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls
* Remove space before closing `/>` in asset xmls tags
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* symbol cleanup
* run formatter
* run formatter
* remove duplicate z_demo_ik symbols
* run formatter
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* adding missing objects
* update rgba16 format
* comment blobs
* Fix blobs
* add another missing one
* add newlines to XMLs
* remove objects from other PRs
* add TlutOffset
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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