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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-01-30
Fixup vscode settings (#1669)
Dragorn421
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-28
Set up disassembly for gc-eu-mq (#1613)
cadmic
2024-01-25
Use virtualenv in Makefile for python dependencies (#1619)
cadmic
2024-01-24
Setup rom decompression and compression (#1614)
Anghelo Carvajal
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
add `OOT_DEBUG` define to vscode.md (#1607)
Dragorn421
2024-01-05
Create separate build directories based on version (#1591)
cadmic
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-09-22
wrong path (#1548)
Nuss
2023-09-22
Rename master to main (#1536)
Derek Hensley
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
another round of trailing whitespaces (#1495)
playerskel
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
`GameInfo` -> `RegEditor` (#1354)
Dragorn421
2022-07-30
Rewrite format script in python to improve speed with multiprocessing (#1331)
Roman971
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-04-29
Do not require colorama, do not use it (#1205)
Dragorn421
2022-02-20
Update cygwin instructions (#1146)
fig02
2022-01-23
Whitespace (#1112)
playerskel
2022-01-18
Updating vscode.md (#1095)
Stephen Meier
2022-01-16
Building on Macs (#1086)
EllipticEllipsis
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-12-01
Cleanup asset xmls (#1044)
Dragorn421
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-07-28
z_en_ko OK (#869)
mzxrules
2021-05-16
Add every unreserved object in an automated way (#805)
Anghelo Carvajal
2021-04-02
Misc objects problems (#748)
Anghelo Carvajal
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-27
Update asm_processor and use static variables in En_Torch2 (#740)
Roman971
2021-03-24
Tutorial docs (#715)
EllipticEllipsis
2021-01-20
Add Cygwin support (#594)
Random
2020-09-21
Native MacOS build support (#399)
Ethan Roseman
2020-06-28
Configure Doxygen (#206)
Tharo
2020-04-14
padmgr and related (#71)
silv3rwing07
2020-03-17
First proper commit.
Jack Walker