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2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` ↵Dragorn421
names (#2646) * Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names * revert removing FLARE_DANCER_BODY_DMG (oops)
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values * SHOCK -> ELECTRIC
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
* Rename AT `effect` to `hitSpecialEffect` * bss
2025-06-17fixup rename hitBacklash (#2638)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
* CollisionCheckInfo.atHitEffect -> atHitBacklash * ColliderElementDamageInfoAC.effect -> hitBacklash * add HIT_BACKLASH_ enum * bss * bss * bss * bss * bss * Update comments
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>