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2025-05-24Cleanup includes in header files (#2540)Dragorn421
* Cleanup includes in header files * include libc headers without libc/ prefix * fix * fix2 * fix3 * fix4 * some bss lol * bss * fix
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
* split out various macros * fix * fix2 * fix dw * libc path * fix macro * does this fix bss * fix bss
2025-04-16variables.h: migrate all remaining varaibles, remove other dependencies ↵fig02
except z64.h (#2505) * move remaining variables from variables.h * fix other dependencies * extra newline * fix and adjust comment * is this the problem * fix bss
2025-03-26Some functions.h and variables.h work (#2491)fig02
* sort fuctions and variables * bss
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
* [ntsc-1.0/1.1] Match viconfig changes * SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, ↵Dragorn421
`z64{player,view}.h` (#2233) * [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h * oops * bss * comment on player_lib protos & format * format map.h * Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h * bss * revert move screen_width/height * bss
2024-09-24[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)Dragorn421
* [headers] gfx_setupdl.h and z64skin_matrix.h * include z64skin_matrix.h * bss * bss
2024-09-24create ucode_disas.h (#2222)mzxrules
* ucode_disas.h * create UcodeType * bss
2024-09-07Move `Graph_Alloc` and open/close Disps to `gfx.h` (#1976)Dragorn421
* move graph_alloc and open/close Disps to gfx.h * zcolchk bss reeeeeee * fix matching gc-eu-mq (bss) * remove __gfxCtx extern * revert makefile -Werror=implicit-function-declaration * bss
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
2023-08-15Split z64.h: move various things, state, sram, gfx, jpeg, prerender, ↵Dragorn421
speedmeter (#1487) * Split z64.h more * fix speedmeter.h (expect this kind of issue resolution to pop up eventually) * fix z64object.h * fix z64state.h * fix (probably only partially) z64play.h * fix fix speedmeter.h :) * revert making a play header (sadge), add/split transition & transition_instances * move stuff to cutscene, interface * Move `TransitionCircle%` enums to `z64transition_instances.h` * z64state.h -> z64game.h with a "this is not final" comment * forward declare GraphicsContext in z64game.h instead of including the header file for it * don't comment on where the forward declarations are from reasoning: 1) it's easy to go out of sync (like this comment, it was outdated anyway) 2) any IDE can easily find the struct anyway