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2026-04-16Macro-ify access to pauseCtx->playerSegment regions (#2693)Tharo
* Macro-ify access to pauseCtx->playerSegment regions. Using macros to indicate which region in the player segment is being accessed makes the memory layout more obvious and indicates the intended level of memory ownership, particularly in the case of the texture image at the start of the segment. * Add clarifications for gameplay_keep details * Uniform macro name for the render texture * Comment
2025-06-25Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)Dragorn421
* Pause docs: "InfoPanel" quads * bss * rename infoPanelVtx to decorVtx * rename to uiOverlayVtx / UI_OVERLAY_QUAD_ * fixup
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>