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* Restructure files, begin header restructure
* Format
* us2dex
* Fix parallel spelling
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer
* Uppercase hex, exception vector address defines
* Interrupt flags 1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Interrupt flags 2
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Fix all headers to comply with C standard
* fix a file in libultra
* Update include/stdbool.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update stdbool.h
* Update z64animation.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
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* Decompile a bunch of small files
* Rename dacrate to dacRate
* Run format.sh
* Minor fixes in PR #160
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