index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
include
/
variables.h
Age
Commit message (
Expand
)
Author
2021-08-29
Match func_800EEA50 + some surrounding doc (#916)
zelda2774
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-08-12
Match some audio functions (#896)
zelda2774
2021-08-08
Morpha (ovl_Boss_Mo) (#438)
petrie911
2021-07-27
Audio WIP (#836)
krimtonz
2021-07-26
db_camera (#842)
Random
2021-06-15
Interface improvements (#822)
Zelllll
2021-06-01
z_sram OK (#834)
Zelllll
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-05-26
Improve z_jpeg documentation (#825)
Vijfhoek
2021-05-02
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
Roman971
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-03-29
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
mzxrules
2021-03-28
code_80110450 (game over) OK* (#739)
fig02
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2021-02-12
Decompile en_sw (#679)
krimtonz
2021-02-02
En_Fr Frogs 47 of 48 func decomped (#576)
engineer124
2021-02-01
Demo_Kekkai, its object, and its cutscenes (#627)
petrie911
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-20
Reduce hardcoded sizes for a few data tables (#646)
Tharo
2020-12-31
En_Ex_Item (#567)
petrie911
2020-12-26
Updated Texture Asset Handling (#478)
Nicholas Estelami
2020-12-06
decompile z_camera (#398)
krimtonz
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-12-01
ovl_Magic_Dark (#495)
Sirius902
2020-10-26
code_800F7260 (#433)
Tharo
2020-10-12
ovl_En_Horse_Normal (#403)
Sirius902
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-09-29
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
fig02
2020-09-20
audio_heap: 1 non-matching (#381)
zelda2774
2020-09-18
Decompile Player (#387)
Roman971
2020-09-05
z_lights.c OK (#343)
fig02
2020-09-01
audio_seqplayer, the easy half (#369)
zelda2774
2020-08-28
Decomp EnExRuppy (#331)
louist103
2020-08-20
z_en_weather_tag decomp (#329)
fullgrowngaming
2020-08-15
audio_playback, audio_effects OK (#313)
zelda2774
2020-08-15
Match Interface_Update (#322)
Kelebek1
2020-07-18
Decompile ovl_En_Insect (#244)
Nathan Faltermeier
2020-07-18
Decomp and matching in fault.c and game.c (#265)
jacobly0
2020-07-08
Decompile shrink_window.c (#232)
Random
2020-07-07
Decompiled ovl_En_Si (#239)
Ethan Roseman
2020-07-06
Matched most remaining libultra files (#221)
Lucas Shaw
2020-06-21
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
Random
2020-06-17
Matched some controller files (#178)
Lucas Shaw
2020-06-09
Decompile flg_set.c (#200)
Random
2020-06-07
Decompile mempak.c (#191)
Random
2020-06-05
Fix remaining rom/ram pointers (#190)
Roman971
2020-06-05
ucode_disas.c progress (#188)
Random
2020-06-01
Fix some missed and fake pointers in code (#180)
Roman971
[prev]
[next]