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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-01-11
[iQue] Use CPP includes in spec and update for iQue (#2399)
cadmic
2025-01-10
[iQue] Match PI-related files in libultra/io (#2408)
Tharo
2025-01-10
[iQue] Match remaining libultra/os files (#2414)
Tharo
2025-01-10
[iQue] Match remaining src/boot files (#2417)
cadmic
2025-01-10
[iQue] Match gzip/zlib decompression (#2416)
cadmic
2025-01-10
[iQue] Match handwritten asm files in libultra/os, match C replacements of os...
Tharo
2025-01-10
[iQue] Import vimodes from ultralib (#2403)
Tharo
2025-01-09
[iQue] Match remaining libultra/io files (#2411)
Tharo
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2025-01-07
[iQue] Match libultra/libc (#2407)
Tharo
2025-01-07
[iQue] Match osViSetMode (#2404)
Tharo
2025-01-06
[iQue] Match exceptasm.s and parameters.s (#2401)
Tharo
2025-01-03
[iQue] Match skapi.s, create bbskapi.h documenting the syscalls (#2400)
Tharo
2025-01-02
[iQue] Build some C files with EGCS (#2396)
cadmic
2024-12-28
Restructure event flags in z64save.h (3/?): Cursed Family Rewards (#2392)
mzxrules
2024-12-28
Use IDO for assembling handwritten asm files in src (#2390)
Tharo
2024-12-27
Restructure event flags in z64save.h (2/?): Carpenters (#2385)
mzxrules
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-24
Move D_80134488 from system_heap.c to fp.s (#2387)
cadmic
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-12-21
Set up build system for ique-cn (#2382)
cadmic
2024-12-20
Move const-qualified data from session_config.c to session_init.c, no longer ...
Tharo
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-16
Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
Yanis
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-14
document `func_8002F368` (#2358)
Leonid Kapitonov
2024-12-13
Move build.c definitions to the makefile, introduce and use libultra version ...
Tharo
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-13
Naming cutscenes from Lon-Lon Ranch (#2359)
Yanis
2024-12-13
Document Culling (#2318)
fig02
2024-12-12
Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331)
Jordan Longstaff
2024-12-12
Rename item get flags for Forest Stage upgrades (#2333)
Jordan Longstaff
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Renamed EVENTCHKINF_3C (#2324)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-09
Renamed EVENTCHKINF_33 (#2326)
Jordan Longstaff
2024-12-09
Rename EVENTCHKINF_4D (#2329)
Jordan Longstaff
2024-12-09
Document Mido functions, fields, and animations (#2289)
Leonid Kapitonov
2024-12-08
Document Player Params (#2307)
fig02
2024-12-07
Renamed EVENTCHKINF_4B (#2328)
Jordan Longstaff
2024-12-07
Replaced EVENTCHKINF_4E (#2327)
Jordan Longstaff
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_3A (#2325)
Jordan Longstaff
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-12-01
Minor Cleanup (#2308)
engineer124
2024-11-27
Player Docs: Document Some Start Mode Actions (#2305)
fig02
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
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