| Age | Commit message (Collapse) | Author |
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* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
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* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
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* document upperbodybusy
* change wording for comment and rename upperanimblendweight
* format
* review
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* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
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* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
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* Extract unused scene headers
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "1300a4f36"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "1300a4f36"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Add more unused arguments to CS_LIGHT_SETTING
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* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
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* toucherFlags, bumperFlags -> atElemFlags, acElemFlags
* TOUCH_ -> ATELEM_
* BUMP_ -> ACELEM_
* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC
* toucher,bumper -> atDmgInfo,acDmgInfo
* Update docs and zcolchk funcs names
* run formatter
* remove the last mentions of "bump" for colliders
* Update renamed functions in disasm
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* Introduce assets/_extracted/VERSION, with text extracted there
* move to `extracted/text/`
* Update gitignore s
* rework args for msgenc.py
* put mkdir with others, until theyre all moved at once
* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior
* prettier gitignore
* Move messages 0xFFFC, 0xFFFD to committed message_data.h
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit 85267dc348741b67ac9c12eb60e1e764793d0bb6.
* Revert BSS changes
* Add linemarker to reencoded files for better error message
* fix audio/general.c bss
* make reencode.sh work on macOS
* touch up csdis, csdis_re
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Co-authored-by: cadmic <cadmic24@gmail.com>
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* Some GCC flags improvements
* Move -fno-reorder-blocks -fno-zero-initialized-in-bss to assets only
* Add -fno-PIC since some gcc versions use -fPIC as default
* Enable builtin functions on gcc, with appropriate changes to missing_gcc_functions.c
and ultra64/libc.h
* Move -fno-merge-constants -mno-explicit-relocs -mno-split-addresses to overlays only
as they are only needed there for reloc reasons
* Remove unneeded casts in missing_gcc_functions.c
* Change gcc assets flags handling
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* KaleidoMgrOverlay
* GameStateOverlay
* ActorOverlay
* EffectSsOverlay
* MapMarkDataOverlay
* Missed DEFINE_ACTOR_UNSET
* ROM_FILE_UNSET
* DEFINE_OBJECT_EMPTY
* DmaEntry
* ACTOR_UNSET
* romfile.h
* newline
* Format
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alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc
* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff
* Correct positioning of ALIGNED for filter data in audio/lib/data.c
* Add ALIGNED to TypenameMacros
* ALIGNED(4) on same line for PreNmiBuff
* Revert audio load.c change, to be submitted separately
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* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
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* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
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* fix how permuter imports PRINTF macros wrt the ido-has-no-variadic-macros hack
* more permuter_settings fixups
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* Rework disassembly: out of makefile, separate sections, relocs
* another nice print
* fix type hints for python 3.8 dinosaurs
* reencode from utf-8 to euc-jp (iconv) before assemble
* Add "include guards" to macro.inc
* For producing the expected file object files, assemble sections together instead of linking together the individually assembled sections
* review
* fixup
* require spimdisasm >=1.21.0
* remove assembling sections individually (for now)
* uppercase encoding names (standard)
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* Improve compression
* Format
* Typo
* Use Python assignment expression in tools/dmadata.py
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Review decompress_baserom.py
* Replace DEFINE_DEBUG_SCENE with CPP defines
* Pass is_zlib_compressed instead of version
* Reword NOLOAD comment in write_compress_ranges
* Remove redundant comment
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Match retail __osMalloc.c
* Add TODO about N64 ArenaNode debug info
* FLAG prefix -> FLAG suffix
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* Match system_malloc.c and z_malloc.c
* Rename CHECK_POINTER
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* Match retail logutils.c and z_locale.c
* Update src/boot/logutils.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Match retail z_skin_matrix.c
* Match retail z_skin_awb.c
* Match retail z_skin.c
* Remove same-line hacks
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* match z_debug for retail
* prototype
* directive
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* Match retail padmgr.c
* Match retail sys_rumble.c
* Poke jenkins
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* match title and sample
* change to directive
* no bad return
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* z_play OK
* cleanup spacing
* PR
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* one left
* cursed match for Scene_CommandObjectList
* format
* revert printf modification for permuter
* more bad-returns
* format
* typedef scene command func
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* z_view.c retail
* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition
* Macro-ify View_ErrorCheckEyePosition
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
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* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* actor ok
* cleanup
* cleanup
* cleanup
* player
* ACTOR_PRINTF
* PR Suggestion
* gcc
* c file
* ACTOR_DEBUG_PRINTF
* bool
* more review
* newline
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* Match z_std_dma.c
* Fix DmaMgr_Error doc comment
* Unindent
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* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
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* Overlay_Relocate OK
* Overlay_Load
* format
* PR + better match for Overlay_Load
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* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
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* general OK
* wait for data
* sfx and sequence
* PR Suggestions
* debug file
* data
* PR
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* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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* Match is_debug.c and boot_main.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
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* Disassemble gc-eu-mq
* Add script to report progress with matching
* Fix whitespace
* Change T|None to typing.Optional[T]
* Use typing.List
* More type annotations fixes for old Python versions
* Fix type errors
* More type annotations
* Use typing.Iterator
* Use $(PYTHON) for disassembly
* Don't use grouped targets to support very old Make versions
* Docs: suggest checking MM, mention virtualenv, clarify about expected/
* Update sym_info.py
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Sync functions.txt
* Start banned symbol range at 0x10000000
* Also ban symbols from 0xC0000000-0xFFFFFFFF
* Unban IPL symbols
* Fix first_diff.py
* Sync z_collision_check functions.txt
* Ban 0xA0 symbols too
* Touch .disasm sentinel file
* Copy -jN comment in docs
* diff.py flags: remove -3, add -s
* Update docs/retail_versions.md
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
* Comment that segments are still from the Debug ROM
* Revert "diff.py flags: remove -3, add -s"
This reverts commit bfaae66c1d02719e706734be9503e78d2b3f104b.
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove #ifdef example
* Reformat Python files with black
* Add copyright notice to new Python files
* Add TODOs to Makefile
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Small `Math_Vec3f_Yaw` doc
* remove actor from arg names
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Co-authored-by: fig02 <fig02srl@gmail.com>
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