| Age | Commit message (Collapse) | Author |
|
* #ifndef ENVIRONMENT_H_ -> #ifndef ENVIRONMENT_H (remove trailing underscore)
* rm from makefile suggestion about additional assets/ folder (just use assets/)
* BgCheck_AnyLineTest 1-3 : change 0/1 args in calls to false/true
* func_8083C6B8 returns bool
* parens cleanup
* fix typos
* cleanup UNK_TYPE uses
* fix ACTOR_ID_MAX value comment
* EnDh.limbRotTable -> morphTable
* some xml formatting
* bool -> s32
* shadowAlpha = 0xFF -> 255
* EnRu1_SetPlatformCamSetting/EnRu1_GetPlatformCamSetting: use CAM_SET_
* rm leading & in extracted references to jfif data arrays
* remove references to zapd
* gPoeComposerFlatHeadDL_000060E0_Tex -> object_po_composer_000060E0_Tex in HACK_no_warn_bad_dims_Texs
* correct SKYBOX_CUTSCENE_MAP comment
|
|
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables
* No more unused variable warnings
* Make pad variable names consistent
* Small cleanup
* Macro-ify stack padding
* Use stack padding for more variables not previously named pad
* Format
* Check unused parameter on gamestate overlays and pause menu
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Merge 2x u8 stack pads into 1x s16 stack pad in en_ik
* Remove UNUSED from function prototypes
* Suggested changes
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More unused variables
* Fix merge, updated for new versions
* Format
* questionable UNUSED and STACK_PAD more usage
* format
* format
* one more STACK_PADS in z_kaleido_map.c
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* rm PROJECT_DIR var from makefile
* fix tlutoffset missing 0x prefix
* fix FTOFIX32 redef warning
* `@bug:` -> `@bug`
* playerFloorPoly -> sPlayerFloorPoly
* fix settingChangeSuccessful use as bool
* fix broken english
* osEPiStartDma: use OS_MESG_PRI_HIGH
* EffectSsHahen_SpawnBurst: pass OBJECT_ for objId
* remove extra parens
* fix trailing comma warnings in enums
* EnRu1: decimal alpha
* fix parens
* fix ATELEM_SFX_NORMAL comment (collider "type" was renamed to material)
* fix comment in Math3D_TriChkPointParaYImpl
* use ANIMMODE_ more
* Remove leading 0s from enum comments (as they indicate octal in C)
|
|
|
|
* Comment more original names for audio functions from animal crossing
* Drop delayparam, not original
|
|
* Finish `EnMThunder` documentation
* Boolean conversion
* Hex to decimal conversions
* Rename static variables
|
|
`SFX_PLAY_AT_POS` (#2633)
* Add `SFX_PLAY_CENTERED`
* Add `SFX_PLAY_AT_POS`
|
|
* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
* Cleanup includes in header files
* include libc headers without libc/ prefix
* fix
* fix2
* fix3
* fix4
* some bss lol
* bss
* fix
|
|
|
|
* restructure audio files
* fix
|
|
Crossing (#2513)
* finish thread.c
* load.c complete
* complete seqplayer.c
* format
|
|
|
|
|
|
* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
|
|
* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
|
|
except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
|
|
* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
|
|
* SoundOutputMode, and move SoundSetting
* missed a couple
* format
* move SoundSetting
|
|
|
|
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
|
|
* add defines for sequence opcodes
* name aseq_cmd_id defines from the corresponding macro names
* ASEQ_CMD_ID_ -> ASEQ_OPC_
* remove previous opcode defines
* ASEQ_OPC_LAYER_STEP3_ -> ASEQ_OPC_LAYER_
* sync with MM and fixups
* format
* ASEQ_OPC_ -> ASEQ_OP_
* ASEQ_OP_CTRLFLOW_ -> ASEQ_OP_
* tab-align
* ASEQ_OP_SEQUENCE_ -> ASEQ_OP_SEQ_
* ASEQ_OP_CHANNEL_ -> ASEQ_OP_CHAN_
* define MML_VERSION in the Makefile for seqplayer.c
|
|
* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
|
|
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
|
|
* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
|
|
* [iQue] Define EGCS macro instead of relying on __GNUC__
* Revert longlong.h
|
|
|
|
|
|
qualify them as const and incrementally link instead (#2381)
|
|
* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
|
|
* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
|
|
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
|
|
* [ntsc-1.0/1.1] Match audio library
* Don't include versions.h in audio table headers
* Include versions.h where audio tables are used
|
|
* [PAL N64] Miscellaneous changes
* Reword comment
Co-authored-by: fig02 <fig02srl@gmail.com>
* glitch -> Glitch
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
|
|
* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
|
|
various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
|
|
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
|
|
* Match N64 audio tables
* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
|
|
* Move audio/general.c debug bss to own file and include with the rest of bss
* just inline the bss instead of include
|
|
* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC
* Put N64 button colors first
|
|
* Move button macros to include/controller.h
* Fix z_mag button ordering
|
|
* Naming a function
* Naming function
* Update functions.txt
* Update function name
* Update function name
* Update function name
* Update function name
|
|
* general.c mostly ok
* match remaining audio funcs
* comments
* Finish matching audio
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
|
|
* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Improve lots of error messages
* First suggested changes
* Make audio build debugging more friendly
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Some fixes from MM review
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
|
|
|
|
|
|
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
|
|
* Nicer AudioSeq_SequenceChannelProcessScript match
* cadmic suggestion
|
|
* Fix various data issues
* D_80153D78 -> sMessageDebuggerTextboxCount
|
|
|