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* Comment more original names for audio functions from animal crossing
* Drop delayparam, not original
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* Finish `EnMThunder` documentation
* Boolean conversion
* Hex to decimal conversions
* Rename static variables
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`SFX_PLAY_AT_POS` (#2633)
* Add `SFX_PLAY_CENTERED`
* Add `SFX_PLAY_AT_POS`
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Cleanup includes in header files
* include libc headers without libc/ prefix
* fix
* fix2
* fix3
* fix4
* some bss lol
* bss
* fix
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* restructure audio files
* fix
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Crossing (#2513)
* finish thread.c
* load.c complete
* complete seqplayer.c
* format
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* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
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* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
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except z64.h (#2505)
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
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* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
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* SoundOutputMode, and move SoundSetting
* missed a couple
* format
* move SoundSetting
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* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
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* add defines for sequence opcodes
* name aseq_cmd_id defines from the corresponding macro names
* ASEQ_CMD_ID_ -> ASEQ_OPC_
* remove previous opcode defines
* ASEQ_OPC_LAYER_STEP3_ -> ASEQ_OPC_LAYER_
* sync with MM and fixups
* format
* ASEQ_OPC_ -> ASEQ_OP_
* ASEQ_OP_CTRLFLOW_ -> ASEQ_OP_
* tab-align
* ASEQ_OP_SEQUENCE_ -> ASEQ_OP_SEQ_
* ASEQ_OP_CHANNEL_ -> ASEQ_OP_CHAN_
* define MML_VERSION in the Makefile for seqplayer.c
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* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
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* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
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* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
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* [iQue] Define EGCS macro instead of relying on __GNUC__
* Revert longlong.h
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qualify them as const and incrementally link instead (#2381)
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* Introduce afile_sizes, generate headers of sizes for soundfonts and sequences
* Initial tools/audio README
* Versioning for samplebank extraction
* Clean up the disassemble_sequence.py runnable interface
* Add static assertions for maximum bank sizes
* Boost optimization for audio tools
* Samplebank XML doc
* Soundfont XML doc
* More docs in sampleconv for vadpcm
* Various tools fixes/cleanup
* VADPCM doc
* Try to fix md formatting
* VADPCM doc can come later
* Fix merge with PR 9
* Fix blobs from MM
* Try to fix bss
* Try fix bss round 2
* Fix sampleconv memset bug
* Suggested documentation tweaks
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* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
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* [ntsc-1.0/1.1] Match audio library
* Don't include versions.h in audio table headers
* Include versions.h where audio tables are used
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* [PAL N64] Miscellaneous changes
* Reword comment
Co-authored-by: fig02 <fig02srl@gmail.com>
* glitch -> Glitch
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
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various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
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* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
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* Match N64 audio tables
* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
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* Move audio/general.c debug bss to own file and include with the rest of bss
* just inline the bss instead of include
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* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC
* Put N64 button colors first
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* Move button macros to include/controller.h
* Fix z_mag button ordering
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* Naming a function
* Naming function
* Update functions.txt
* Update function name
* Update function name
* Update function name
* Update function name
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* general.c mostly ok
* match remaining audio funcs
* comments
* Finish matching audio
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Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Improve lots of error messages
* First suggested changes
* Make audio build debugging more friendly
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Some fixes from MM review
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
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* Nicer AudioSeq_SequenceChannelProcessScript match
* cadmic suggestion
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* Fix various data issues
* D_80153D78 -> sMessageDebuggerTextboxCount
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit 85267dc348741b67ac9c12eb60e1e764793d0bb6.
* Revert BSS changes
* Add linemarker to reencoded files for better error message
* fix audio/general.c bss
* make reencode.sh work on macOS
* touch up csdis, csdis_re
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Co-authored-by: cadmic <cadmic24@gmail.com>
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alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc
* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff
* Correct positioning of ALIGNED for filter data in audio/lib/data.c
* Add ALIGNED to TypenameMacros
* ALIGNED(4) on same line for PreNmiBuff
* Revert audio load.c change, to be submitted separately
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