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2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
2024-02-27Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer ↵Tharo
alignments explicit for gcc (#1901) * Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc * ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff * Correct positioning of ALIGNED for filter data in audio/lib/data.c * Add ALIGNED to TypenameMacros * ALIGNED(4) on same line for PreNmiBuff * Revert audio load.c change, to be submitted separately
2022-05-04Name rsp ucodes and surrounding cleanup (#1166)Tharo
* Name rsp ucodes and surrounding cleanup * Fix comments alignment and remove unnecessary & in sys_ucode * Change capitalization of sys_ucode variables * Remove unnecessary externs for aspMain * Improvements to Jpeg_ScheduleDecoderTask * Split unknown rsp code into a separate file, spacing
2020-10-03libultra cleanup (#215)Random
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
2020-09-05z_lights.c OK (#343)fig02
* rename some structs * changes * rename stuff and start a func * progress * progress * progress * remove unwanted file * progress * match last few funcs * done, i think * small changes * match Lights_Draw (thanks krim) * comments * cleanup * most pr suggestions * name changes * rename
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker