| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-11-30 | Misc Cleanup 2 (#1007) | Dragorn421 |
| 2021-08-01 | convert remaining RGB5a1 to RGBA16 (#879) | louist103 |
| 2021-07-04 | Change PreRenderContext to just be PreRender (#862) | Zelllll |
| 2021-04-14 | Use `gDPSetScissor` more and fix a few gbi macros (#776) | Tharo |
| 2021-04-06 | Match the last function in PreRender.c (#763) | Roman971 |
| 2021-03-28 | bg_ice_shelter OK (#736) | fig02 |
| 2021-03-20 | PreRender decomped and equivalent (one small non-matching) (#723) | petrie911 |
| 2021-02-13 | Fix most compiler warnings in the boot and code segments (#674) | Tharo |
| 2021-02-12 | gameplay_dangeon_keep (#665) | fig02 |
| 2021-02-12 | Make func_800C213C match original ROM (#678) | Chris Teague |
| 2020-10-03 | libultra cleanup (#215) | Random |
| 2020-09-29 | All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) | fig02 |
| 2020-09-15 | Decompile PreRender.c (#319) | Random |
| 2020-07-19 | Split remaining unsplit asm files and migrate more rodata (#277) | Tharo |
