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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-12-02
boss_ganon (Ganondorf) OK (#1037)
fig02
2021-12-02
Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT` (#993)
engineer124
2021-12-01
Document `Actor_DrawDoorLock` (#1045)
Dragorn421
2021-12-01
Symbol cleanup 4 (#1050)
Dragorn421
2021-11-30
libultra files and directories restructure (#1038)
Tharo
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-30
Audio Sequence Player Ids Enum (#1040)
engineer124
2021-11-28
Improve gfxprint documentation and strings (#1028)
Roman971
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-26
Various minor cleanups (#1029)
Roman971
2021-11-23
Minor data/ cleanups (#1025)
Roman971
2021-11-24
Add pad_text to mkldscript and update progress.py (#1024)
Roman971
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-11-16
Create macros for and decompile elf_message scripts (#999)
Tharo
2021-11-15
File Select (z_file_choose) OK (#1012)
fig02
2021-11-15
ucode_disas.c OK (#1022)
Synray
2021-11-12
Import Audio Synthesis Data (#1010)
engineer124
2021-11-08
Scene cleanups (#1002)
louist103
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-11-01
Clean up some float literals (#972)
petrie911
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-11-01
Document `z_moji.c` (#926)
Dragorn421
2021-11-01
Document Camera Settings (#994)
engineer124
2021-10-31
UCodeDisas_Disassemble (#981)
Random
2021-10-27
Match vr_box functions (#1014)
Synray
2021-10-23
Document `ovl_select` (#966)
Anghelo Carvajal
2021-10-22
z_en_a_keep documentation and cleanup (#900)
Dragorn421
2021-10-11
Fix a few warnings (#998)
Dragorn421
2021-10-11
Use void* instead of u32 for segmented addresses in debug display (#995)
louist103
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-10-01
Match the remaining functions in db_camera.c (#991)
Roman971
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-09-26
Decompile Object Kankyo (#960)
Synray
2021-09-24
EnWf OK and documented (#967)
EllipticEllipsis
2021-09-21
Match the last function in z_kankyo.c (#984)
Roman971
2021-09-21
Match Environment_Update and EnMThunder_Draw (#982)
Synray
2021-09-21
Decomp the remaining functions in vr_box and import its data (#917)
petrie911
2021-09-20
Match Skybox_Setup and 2 functions in z_kankyo.c (#980)
Roman971
2021-09-20
Match remaining z_room functions (#978)
Synray
2021-09-20
Match func_800E5000 (#977)
engineer124
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-18
Match `z_actor` (#973)
Zelllll
2021-09-14
Make sSetupDLs a Gfx[][6] (#951)
petrie911
2021-09-13
code_800BB040 matched (#959)
petrie911
2021-09-12
Fix return UB (#958)
louist103
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