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Decompilation of The Legend of Zelda: Ocarina of Time
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audio_playback.c
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Commit message (
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Author
2023-07-06
Reorganize Audio Files & Name Remaining Audio Files (#1494)
engineer124
2022-10-07
rename audio context (#1388)
engineer124
2022-08-28
Document the Haas Effect (#1302)
engineer124
2022-07-04
Audio Misc Cleanup 2 (#1303)
engineer124
2022-07-04
Introduce Mutebehavior Flags (#1304)
engineer124
2022-06-24
Document File-Select Audio Settings: Sound Modes (#1281)
engineer124
2022-06-21
audio_seqplayer.c cleanup (#1274)
engineer124
2022-06-20
Synthetic Waves Documentation (#1256)
engineer124
2022-06-19
Restructuring SoundFont Structs (#1277)
engineer124
2022-06-12
Document SoundFont Relocation (#1237)
engineer124
2022-06-04
Cleanup NotePlaybackState (#1255)
engineer124
2022-06-03
Audio Misc Docs and Cleanup (#1221)
engineer124
2022-05-29
Audio Docs: Adsr Decay Rate (#1238)
engineer124
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-11-01
Clean up some float literals (#972)
petrie911
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-08-31
audio_synthesis OK + partially documented (#920)
zelda2774
2021-07-27
Audio WIP (#836)
krimtonz
2021-02-13
Fix most compiler warnings in the boot and code segments (#674)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-09-20
audio_heap: 1 non-matching (#381)
zelda2774
2020-09-01
audio_seqplayer, the easy half (#369)
zelda2774
2020-08-15
audio_playback, audio_effects OK (#313)
zelda2774
2020-06-13
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead o...
Roman971
2020-05-19
Improve and fix some non matchings (#148)
Roman971
2020-05-14
Match Audio_NoteSetVelPanReverb (#132)
Synray
2020-04-28
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
krimtonz
2020-04-21
Decompile playback.c (#82)
JoshDuMan