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Decompilation of The Legend of Zelda: Ocarina of Time
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code_800F7260.c
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Commit message (
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Author
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-29
Fix audio strings with -use_readwrite_const and -signed (#1324)
Roman971
2022-06-20
Introduce Sfx Flags (#1278)
engineer124
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-01-11
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
engineer124
2021-11-30
Audio Sequence Player Ids Enum (#1040)
engineer124
2021-11-07
Document parts of audio (#1000)
zelda2774
2021-09-01
code_800EC960 OK + data migrated (#937)
zelda2774
2021-08-31
Match Audio_ProcessSoundRequest (#935)
zelda2774
2021-08-29
Match func_800EEA50 + some surrounding doc (#916)
zelda2774
2021-08-22
Big cleanup (#775)
louist103
2021-08-12
Match some audio functions (#896)
zelda2774
2021-07-27
Audio WIP (#836)
krimtonz
2021-03-27
Finished decomp of code_800F7260 (1 non-matching) (#733)
petrie911
2020-11-16
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481)
Tharo
2020-10-26
code_800F7260 (#433)
Tharo
2020-10-03
libultra cleanup (#215)
Random
2020-07-19
Split remaining unsplit asm files and migrate more rodata (#277)
Tharo