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Decompilation of The Legend of Zelda: Ocarina of Time
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fault_n64.c
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2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-16
variables.h: migrate all remaining varaibles, remove other dependencies excep...
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-01-10
Only build .o files listed in the spec (#2410)
cadmic
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-08
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
Dragorn421
2024-09-06
T() macro 8 (#2142)
Dragorn421
2024-09-07
[ntsc-1.2] Match z_actor_dlftbls.c (#2144)
cadmic
2024-09-06
Move button macros to include/controller.h (#2138)
cadmic
2024-09-04
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
cadmic
2024-09-03
[ntsc-1.2] Import libleo from Decompollaborate/n64dd (#2104)
cadmic
2024-08-29
[ntsc-1.2] Fix some data / disassembly / undefined_syms (#2103)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421