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Decompilation of The Legend of Zelda: Ocarina of Time
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graph.c
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Author
2026-02-22
Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)
Dragorn421
2026-02-17
Document SysCfb_GetFbPtr bug (#2586)
mzxrules
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
T() macro loose ends 1 (#2563)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-04-05
Remove functions.h (#2501)
fig02
2025-03-26
Some functions.h and variables.h work (#2491)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-22
Clean out z64.h (#2484)
fig02
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-01-10
[iQue] Match remaining src/boot files (#2417)
cadmic
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-09
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)
cadmic
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-27
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
cadmic
2024-09-24
create ucode_disas.h (#2222)
mzxrules
2024-09-18
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
Dragorn421
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-06
Miscellaneous libultra header fixes (#2139)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
Tharo
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-22
Add T macro for translated debug strings (#2064)
Dragorn421
2024-08-14
padutils.c, line numbers (#2040)
Dragorn421
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-03-29
Fix various data issues in gc-eu-mq (#1921)
cadmic
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-01
z_play retail OK (#1688)
engineer124
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
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