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Decompilation of The Legend of Zelda: Ocarina of Time
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graph.c
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Author
2025-01-10
[iQue] Match remaining src/boot files (#2417)
cadmic
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-09
[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)
cadmic
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-27
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
cadmic
2024-09-24
create ucode_disas.h (#2222)
mzxrules
2024-09-18
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
Dragorn421
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-06
Miscellaneous libultra header fixes (#2139)
cadmic
2024-08-28
[ntsc-1.2] Decompile fault.c (#2046)
Dragorn421
2024-08-27
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
Tharo
2024-08-25
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
Dragorn421
2024-08-22
Add T macro for translated debug strings (#2064)
Dragorn421
2024-08-14
padutils.c, line numbers (#2040)
Dragorn421
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-03-29
Fix various data issues in gc-eu-mq (#1921)
cadmic
2024-02-27
Filename & line number args cleanup (#1891)
Tharo
2024-02-27
Match retail code data sizes (#1741)
cadmic
2024-02-01
z_play retail OK (#1688)
engineer124
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-07-04
Generate gamestate overlay table with an `include/tables/` header (#1504)
Tharo
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-11-26
Document HREG debugging system (#1351)
fig02
2022-11-13
TwoHeadArena and TwoHeadGfxArena docs (#1349)
Tharo
2022-11-13
Improve rcp.h, remove `HW_REG` macro (#1425)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-29
Doc speed_meter timers and misc. low-ish level stuff (#1364)
Dragorn421
2022-10-02
Use intptr types in more code files (#1385)
Roman971
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-23
Rename game states (#1294)
Dragorn421
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-03
More documentation for sched.c (#1219)
Tharo
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-04-29
Cleanup `clang-format off` (#1195)
Dragorn421
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
2022-03-21
first pass (#1185)
louist103
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